Varex Doore by brimmk

Species
Human
Career
Warrior
Specializations
Juyo Berserker, Seer, Outlaw Tech
System
Force and Destiny

6
Threshold 20
Current 0
Threshold 15
Current 0
Ranged 2
Melee 3

Characteristics

4
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 6
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2
Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1, 1 black on being found
Damage
Brawn +1
Critical
2
Vibrosword
Range
Engaged
Skill
Melee
Hardpoints 1, Pierce 2, Vicious 2, Magnetic Weapon Tether
Damage
Brawn + 1
Critical
1
Energy Buckler
Range
Engaged
Skill
Brawl
Defensive 2, Deflection 1, knockdown, 5 hardpoints
Damage
3
Critical
5
Wyrmtooth (Krayt Dragon Pearl Lightsaber - Orange/gold)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 4, Superior. Hilt-masking kit (2 auto fail to detect), Magnetic weapon tether (innate quick draw)
Damage
11
Critical
1

1000
4028

Weapons & Armor

Armored Robes
Vibroknife
Riot Shield
Thermal Detonator x2

Personal Gear

Comlink
Mk 4 Field Backpack
Breath Mask/Respirator
Scanner goggles
Climbing gear
Stimpack
5 training lightsabers (3 green, 1 blue, 1 yellow)
Utility Belt
Krayt Dragon tooth
Krayt dragon pearl

Assets & Resources

Gank Cybernetic Comm Implant

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 KoH 27 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Intimidating 2 KoH 27 May suffer a number of strain to downgrade difficul ty of Coercion checks, or upgrade difficulty when tar geted by Coercion checks, by an equal number. Strain suffered this way cannot ex ceed ranks in Intimidating.
Lethal Blows 2 KoH 27 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Forager FaD 83 Remove up to ■ ■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Uncanny Reactions 2 FaD 83 Add [blue d6] per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed FaD 83 Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Expert Tracker FaD 83 Remove ■ per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened 3 FaD 83 & Koh 27 Gain +2 wound threshold.
Embrace Your Hate 2 KoH 27 May spend 1 Destiny Point and then suffer conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank.
Rapid Reaction FaD 83 Suffer a number of strain to add an equal number of [success] to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger FaD 83 Once per game, remove ■■ from any 1 check.
Quick Strike 2 KoH 27 Add blue per rank of quick strike against targets that have not yet acted yet this encounter
Force Rating 2 FaD 83 Gain +1Force rating.
Multiple Opponents KoH 27 Add [a blue die] to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Speaks Binary EotE 90 When directing NPC droids, may grant them [blue die] per rank of Speaks Binary on checks
Utinni! EotE 90 Remove [black die] per rank of Utinni from checks to find or scavenge items or gear. Such checks take half the time.
Dedication KoH 27 Gain +1 to a single characteristic (Int)
Grit 3 KoH 27 FaD 83 Gain +1 strain threshold
Inner Peace 2 KoH 27 Once per encounter, convert a number of dark side points equal to ranks in inner peace to light side destiny points and reduce conflict gained this session
Balance KoH 27 When a character recovers strain at the end of the encounter, they may add [force die]per force rating. They recover additional strain equal to [force points] generated
Vaapad Control KoH 27 When making a lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side destiny points in the destiny pool
Forewarning FaD 83 Perform the Forewarning action. All allies within medium range increase defense by character’s Force rating until they act in the encounter.
The Force is my Ally FaD 83 Once per session, may suffer 2 strain to perform Force power action as maneuver.
Natural Mystic FaD 83 Once per session, may reroll any 1 Force power check.
Preemtive Avoidance 1 FaD Spend 1 destiny point to disengage from engaged as an out of turn incidental
Dodge 1 FaD 83 When targeted by combat, may take dodge incidental to suffer a number of strain no greater than dodge, then upgrade difficulty of the check by that number
Juyo Savagery 1 Koh 27 The character adds +5 to crutical injury rolls from lightsaber attacks for each dark side destiny pool

Force Powers

Force Rating
3
Power
Foresee (FaD 290)
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend [Force] to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend [force] to gain [success] on the check.
Strength Spend3 to pick out specific details equal to Strength upgrades purchased.
Power
Enhance (FaD 288)
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend [force points] to gain [successes] or advantage] (user’s choice) on the check.
Upgrade Effect
Control Take a Force Leap action: Make an Enhance power check. The user may spend [force pip] t o jump horizontally to any location in short range.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control Ongoing effect: Commit [Force die]. The user increases his Brawn characteristic by 1 (to a maximum of 6).
Range Spend [force pip] to increase power’s range by a number of range bands equal to Range up grades purchased.
Control The user can perform a Force Leap as a maneuver instead of an action
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Power
Sense
Description
May spend force point to sense living things in a short range or the emotional state of one living target engaged
Upgrade Effect
Control when targeted, commit force die to upgrade difficulty
control spend force point and senses current thoughts
duration sense's ongoing effects may be triggered an additional time per round
range spend to increase range bands
strength upgrade pool twice
Power
Protect/Unleash
Description
Upgrade Effect

Background

Motivation

Ambition - Power
The character wants to amass power and authority. His aspiration to rule may be linked to altruism or despotic desire, but in either case he wants to control both his situation and those around him.

Morality

Emotional Strength: Independence & Curiosity
Emotional Weakness: Coldness & Obsession
Morality: 37
Obligation 15
5 in debt
10 in bounty

Description

Other Notes

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