Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique
1
Makashi Duelist
When making a lightsaber check, may use presence.
Duelist's Training
1
Makashi Duelist
Add 1 boost to Melee and Lightsaber checks when engaged with only one opponent.
Feint
1
Makashi Duelist
Spend triumph or 3 advantage generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in feint.
Parry
5
Makashi Duelist
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Amphibious
1
Vurk
Can breathe underwater without penalty and do not suffer movement penalties travelling through water.
Cold Blooded
1
Vurk
Add 1 setback die to all checks while in cold environments.
Grit
1
Makashi Duelist
+1 Strain
Intense Presence
1
Makashi Duelist
Spend 1 Destiny Point to recover strain equal to Presence rating.
Improved Parry
1
Makashi Duelist
When parrying a hit that generated Despair or 3 threat, may hit attacker once with a melee attack after the original attack resolves.
Force Powers
Force Rating
Power
Ebb/Flow
Description
Upgrade
Effect
Basic Power
EBB: When the Force user makes a skill check, he may roll an Ebb power check as part of roll. The user may spend 1 force pip to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may no activate this multiple times.
FLOW: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend 1 Force pip to heal 1 strain. The Force user may not activate this multiple times.
Power
Misdirect
Description
The Force creates illusions to fool those around them.
Upgrade
Effect
Basic Power
User may spend 1 Force pip to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.