|
Adversary |
2 |
Page 142, AoR Core Rulebook |
Upgrade the difficulty of any combat check targeting this character once per rank of Adversary. |
|
Guns Blazing |
1 |
Page 33, Fly Casual |
When making a combined combat check with two Ranged (Light) weapons, the character may suffer two strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. |
|
Quick Draw |
1 |
Page 154, AoR Core Rulebook |
Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
|
Swift |
1 |
Page 158, AoR Core Rulebook |
The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers). |
|
Clone Inhibitor Chip |
1 |
Page 138, Rise of the Separatists |
So long as the proper chain of command is observed, upgrade Leadership checks targeting this character once. |
|
Bring it Down! |
1 |
Page 47, Heroes on Both Sides |
Once per session, this character may nominate an enemy vehicle no larger than Silhouette 4. All allies' Weapons reduce their critical rating by 1 when attacking the target vehicle until the end of the encounter. |
|
Tactical Direction |
1 |
Page 419, AoR Core Rulebook |
This character may perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add 1 Boost to its next check. |