Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 2 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Ag) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Green Dantari Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder. When making a Force power check as part of a combat check, may spend FP to recover 2 strain. 2/5 Hard points used. |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Uncanny Senses | EoE, 277 | Add boost per rank in Uncanny Senses to all perception rolls | |
| Skilled jockey (Rank 2) | EoE, 83 | Remove setback per rank on Piloting checks. | |
| Full throttle | EoE, 83 | Hard piloting check, increase top speed by 1 for rounds equal to Cunning | |
| Uncanny Reactions (Rank 4) | EoE, 277 | Add boost die per rank on all Vigilance Checks | |
| Quick Draw | EoE, 277 | Once per round, draw or holster a weapon or accessible item as an incidental | |
| Touch of Fate | EoE, 277 | Once per session, add 2 bonus to any roll. | |
| Insight | EoE, 277 | Perception and Discipline become career skills. | |
| Street Smarts | EoE, 277 | Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks. | |
| Dedication | EoE, 277 | +1 characteristic (Agility) | |
| Force Rating (Rank 3) | EoE, 277; F&D, 83 | +1 Force Rating | |
| Keen Eyed | F&D, 83 | Remove setback per rank from Perception and Vigilance checks. | |
| Grit (Rank 2) | F&D, 83 | +1 Strain Threshold | |
| Sense Advantage | F&D, 83 | Once per session, add 2 setback to any NPC skill check. | |
| Jump Up | F&D, 87 | Once per round, may stand from seated or prone as an incidental. | |
| Ataru Technique | F&D, 87 | When making a Lightsaber check, may use Agility instead of Brawn. | |
| Parry (Rank 2) | F&D, 87 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Reflect (Rank 2) | F&D, 87 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| The Force is My Ally | F&D, 83 | Once per session, suffer 2 strain to perform a Force power action as a maneuver. | |
| Natural Mystic | F&D, 83 | Once per session, re-roll 1 Force Power check. | |
| Saber Swarm | F&D, 87 | Perform Saber Swarm maneuver; suffer 1 strain; next Lightsaber (Agility) check this turn, gain the Linked item quality equal to Force rating. | |
| Saber Throw | F&D, 87 | Perform Saber Throw action; make Lightsaber check as a ranged attack at target within medium range adding FD no greater than FR. Spend F and succeed on the check to hit the target. Spend F to have the weapon return to your hand. | |
| Dedication | F&D, 87 | + 1 Willpower. | |
| Expert Tracker | F&D, 83 | Remove setback per rank from checks to find tracks or track targets. Tracking a target takes half as long. | |
| Toughened | F&D, 83 | + 2 Wound Threshold | |
| Conditioned | F&D, 87 | Remove setback per rank from Athletics and Coordination checks. | |
| Dodge | F&D, 87 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain up to ranks; upgrade the difficulty of the attack by that number. | |
| Sixth Sense | EoE, 277 | +1 Ranged Defense |
| Upgrade | Effect |
|---|---|
| Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Range (Rank 2) | Spend F to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Control | Ongoing effect: Commit F. Once per round when targeted with an attack, upgrade the difficulty once. |
| Duration | Sense's ongoing effect may be triggered one additional time per round. |
| Strength | When using Sense's ongoing effects, upgrade the pool twice instead of once. |
| Upgrade | Effect |
|---|---|
| Control | When making a Coercion, Charm, Deception, Leadership, or Negotiations check, user may make an Influence power check as part of the pool. Spend F to gain successes or advantages (user discretion). |
| Range | Spend F to increase power's range by bands equal to purchased Range upgrades. |
| Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Control | Enhance can be used with Coordination skill. |
| Control | Enhance can be used with the Piloting (Space) skill. |
| Range | Spend F to increase power's range by bands equal to range upgrades. |
| Control | Force Leap as a maneuver. |
| Control | Ongoing Effect: Commit FD. The user increases Agility by 1 per (up to 6). |
| Control | Enhance can be used with the Piloting (Planetary) skill. |
| Control | Enhance can be used with the Resilience skill. |
| Control (Horizontal Leap) | Take a Force Leap action. Make an Enhance power check. Spend F to jump horizontally to any location in short range. |
| Control (Vertical Leap) | When performing Force Leap, can also jump vertically. |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend F to increase targets affected equal to Magnitude ranks purchased. |
| Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |
| Upgrade | Effect |
|---|---|
| Control | Ongoing effect: Commit F. Upgrade the ability of Vigilance and Perception checks once. |
| Upgrade | Effect |
|---|---|
| Strength (Rank 2) | Spend F to increase the silhouette able to be targeted equal to purchased Strength upgrades. |