Styx by Kazagantheus

Species
Polis Massan
Career
Technician
Specializations
Modder
System
Edge of the Empire

1
Threshold 9
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

1
2
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
Poison Gas Grenade
Range
Short
Skill
Ranged: Light
Blast 2, Applies Neuroparalytics
Damage
0
Critical
-

0
105
0
2/6

Weapons & Armor

-Poison Gas Grenade (Synthetic Neuroparalytics) x2
-Detonite Charge x2

Personal Gear

-Booster Blue (100 Doses, 3 E, on the ship)
-Fusion Cutter (2 E)
-Hand Scanner: reveal extra info (0 E)
-Scanner Goggles: see normally in dark conditions
-Respirator
-Space Suit: comes with quick repair stuff (4 E, on the ship)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Telepathic 1 Can communicate at short range with simple broadcast telepathy. Anyone within short range 'hears' them. Can only whisper privately to beings within engaged range.
Signature Vehicle 1 Choose one starship or vehicle of Silhouette 3 (4) or less. Upgrade all mechanics checks on that starship or vehicle.
Larger Project 1 Signature Vehicle can affect 1 Silhouette higher starship or vehicle per rank.
Tinkerer 1 May add 1 Hard Point to a number of items equal to rank in Tinkerer. Each item can only benefit from this once.
Gearhead 1 Remove a setback die per rank of Gearhead from Mechanics checks. Reduce the cost to add mods to attachments by half.
Resourceful Refit 1 As an action, make a 2p Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment.
Jury Rigged 1 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.

Background

Styx isn't a standard Kallidahin. Never cared about that stupid rock Polis Massa, and never quite cared about xenobiology in the same way that other members of his species did. Sure, he had a knack for it, but it didn't interest him. Before long, he skipped off the asteroid on a merchant vessel and found work scrapping along in the Outer Rim. Getting together some parts, putting it together into something usable, and selling it for a profit turned out to be good fun, and with money in his pocket, Styx inevitably got caught up in one of the Hutt cartels.

Motivation

Expertise - Styx is an excellent engineer and mechanic, and finds an innate joy in practicing his profession. Specifically, innovating designs for vehicles, starships, weapons, and gadgets scratches an itch for Styx, and like with his drug addiction, he is constantly looking for a fix.

Greed - Styx needs money and parts. Booster Blue isn't expensive, but the amounts he prefers to consume can be, and to practice his trade he needs more and more parts and credits to continue to fund it. While he isn't chasing wealth for wealth's sake, he's a materialist drug addict who wants to live comfortably (and high).

Obligations

Addiction (25) - Styx has a crippling Booster Blue addiction, a starship dyeing product mixed with an industrial chemical. If several days pass without a dose, Styx will start to suffer withdrawals and become unable to focus. Like a fucking crack addict, he won't refuse offers of BB and will go to great lengths to get his hands on it. He can still get the benefits of actually using BB for a scene, and he may sometimes require it to focus on the task at hand.

Description

Styx clocks in at 3'6", and has only three fingers and a thumb on each hand. Like other Polis Massans, he wears a white mask with narrow spots to cover his eyes, but he has a slot near the bottom of his mask where he can attach a canister of Booster Blue for easy consumption.

Other Notes

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