Klub by donkyo

Species
???
Career
???
Specializations
???
System
Force and Destiny

4
Threshold 20
Current 0
Threshold 20
Current 0
Ranged 1
Melee 3

Placeholder Image

Characteristics

4
4
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 3
Deception (Cun) 3
Discipline (Will) 3
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 1
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 2
Resilience (Br) 2
Skulduggery (Cun) 1
Stealth (Ag) 3
Streetwise (Cun) 2
Survival (Cun) 3
Vigilance (Will) 3
Brawl (Br) 3
Gunnery (Ag) 1
Lightsaber (Ag) 3
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 1

Attacks

Cortosis Gauntlets (Refined)
Range
Engaged
Skill
Brawl
Cortosis
Damage
+1
Critical
4
Enhanced Force Pike
Range
Engaged
Skill
Lightsaber
Pierce 2, Stun Setting, Collapsable, Dual Wield
Damage
+3
Critical
2
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3

Weapons & Armor

Armored Robes (Def 1, Soak 2)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade the difficulty of any combat check targeting this character twice.
Force Rating 3 Roll 3 die to activate Force powers.
Parry 3 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 5.
Reflect (Improved) 3 When struck by a ranged attack but before apply­ing Soak, suffer 3 Strain to reduce damage by 5. When reflecting a hit that generated DESPAIR or 3 DISADVT, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Surgeon 3 When making a Medicine check to help a character heal wounds, the target heals 3 additional Wounds.
Valuable Facts 1 Make an Average () Knowledge check. If successful, add TRIUMPH to one ally’s skill check during the encounter.
Darkside Force User 1 Use dark side to generate force power.
Jar’Kai Practitioner 1 When wielding dual lightsabers, Klub uses Agility for Lightsaber combat checks).

Force Powers

Force Rating
3
Power
Bind
Description
Klub may spend force points to immobilize a target within Short range until the end of her next turn. If Klub used the dark side to generate force, the target also suffers 1 wound per force points spent on the check, ignoring soak.
Upgrade Effect
Power
Enhance
Description
When making an Athletics, Coordination or Resilience check, the character may roll an Enhance power check as part of the pool and may spend force points to gain ADVT or DISADVT (their choice) on the check. May make an Enhance power check as a maneuver to spend FORCE POINTS to leap to any location within Short range, or 2 FORCE POINTS to leap to any location within Medium range.
Upgrade Effect
Power
Harm/Heal
Description
KLUB may spend FORCE POINTS to inflict 3 wounds on a living creature that she can touch.
Upgrade Effect
Power
Influence
Description
The character may spend FORCE POINTS to stress the mind of one living target they are Engaged with, inflicting 1 strain. The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. IF the character spends FORCE POINTS and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 3 rounds or 15 minutes.
Upgrade Effect
Power
Conjure
Description
The user may spend one force point to create a facsimile of a Brawl or Melee weapon for a short time.
Upgrade Effect
Duration Commit Force Die to keep one conjured item up to Medium range existing.
Control Spend force point to give conjured item on of the following qualities: Burn 3, Pierce 3, Vicious 3.
Number (2 ranks) Spend 2 force points to create additional, identical conjurations equal to ranks in in Number upgrade.
Magnitude spend force point to increase the encumbrance rating of item conjured by 2 times ranks in Magnitude.
Power
Move
Description
The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough FORCE POINTS to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net SUCCESS. To throw multiple objects, they must generate enough FORCE POINTS to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade Effect

Background

Motivation

Morality

Description

Lost one of his arms in an explosion.

Other Notes

Return to Top