Background
Not everyone can hail from a technological hot spot like Corellia, or even from a fringe world such as Tatooine. However, individuals who grow up in truly low-tech communities are just as innovative as their more technologically experienced counterparts. A mechanic from a world without advanced technology might have experience with metallurgy, chemistry, and machines that do not rely on electricity. Such an individual might be a specialist at producing a particular thing, like a blacksmith, architect, or weaver, but might also be a generalist who serves a community's wider needs. Unleashed upon the galaxy, such an Antiquarian would likely acclimate rapidly, using the same logical modes of thinking and practical know-how to master new technologies.
Motivation
Waste Not, Want Not
The character hates to let anything go to waste and tries to devise ways of recycling or refurbishing discarded parts, scrap metal, old technology, and worn-out droids. Perhaps the character comes from a remote world where technology and materials are scarce, and anything remotely technological is expensive.
Perhaps the character simply hates the thought of later realizing that something thrown away was useful. While this character's workshop and living area are often cluttered, the character likely claims to know where everything is.
Retrieval
Tradecraft often involves penetrating enemy security systems to gain access to secrets, and some find this the grandest game of all. Only when battling their opposite numbers and stealing their secrets do these Spies come alive.
Acceptance
This character seeks acceptance in a universe that persecutes Force sensitives, wishing for a satisfying role in a community, whether a colony or a crew.
Obligations
Crew: 25
The PC has an Obligation to keep a work crew or ship's complement safe, healthy, and in work: Whether or not the PC usually travels with the work crew, this character serves as a mediator between the crew and outside individuals. The PC might owe the debt due from a time the crew saved the PC's career or even life through hard work and sacrifice.
Duty
Resource Acquisition: 20
Blasters and bacta are important for survival, but Spies with this Duty endeavor to acquire other resources to aid the Alliance. These include enemy uniforms, Imperial credentials, and other tools of deception. Spies with this Duty are certainly glad to acquire medical supplies, weapons, and other necessities, but their skillset allows them to obtain equipment more suited to subtle missions.
Morality: 63
Emotional Strength
Discipline: The character has extraordinary self-control and focus, and sets a good example to others. This character's skills and reflexes are sharp from constant training and practice.
Emotional Weakness
Repression: The character considers relaxation and leisure activities superfluous or harmful and expects everyone to be just as disciplined. They look down on those who do not likewise work ceaselessly to better themselves and fight for change.
Description