Cortosis chassis (Cortosis), Integrated Secure Tech “Night-sight” passive sensor suite (allows the droid to see in dim and dark conditions and to hear sounds far above and below a human’s range of hearing; adds boost die to Vigilance checks)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Durable
4
Subtract 40 from critical injury rolls made against this character
Droid
1
Does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins.
Power of the Dark Side
1
When Ludo Kressh inflicts Wounds on an opponent, Ludo Kressh immediately recovers 3 Strain or 1 Wound.
Adversary
3
Upgrade the difficulty of any combat check targeting this character three times.
Fearsome
2
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome.
Parry (Improved)
4
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 6. When parrying a hit that generated (failures) or (3 disadvantage), may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect (Improved)
4
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 6. When reflecting a hit that generated (Failure) or (3 disadvantage), may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Force Powers
Force Rating
3
Power
Protect/Unleash
Description
The Gauntlet of Kressh the Younger modification.
Upgrade
Effect
Protect
Ludo Kressh may make an Average (two purple) Discipline check as part of a Protect power check. May spend (2 force pips) to reduce damage from an energy weapon that hits Dooku by 4 plus 1 per net (success).
Unleash
Ludo Kressh may make an Average (two purple) Discipline check as part of an Unleash power check. May spend (two force pips) to make an attack dealing 5 damage plus 1 per net (success), with a critical rating of 3, to a target at medium range. May spend (force pip) to add 3 damage to the attack, or (one adv) to inflict 1 strain on the target.
Power
Move
Description
Upgrade
Effect
The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough (force pips) to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net (success). To throw multiple objects, they must generate enough (force pip) to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Background
Motivation
Morality
Description
Other Notes
Based off of the model overall, any number of modifications should be made to the character sheet to represent the particular entity.
Check item sheet for Gauntlet of Kressh the younger abilities, nerf it to fit it's weakened state upon (I.e. not field of indestructability)