BlasTech A280 C
A280 C Heavy Blaster Rifle
Skill: Ranged [Heavy]
Damage: 9
Critical: 4
Range: Long
Encumbrance: 5
HP: 2
Price: 1,800
Rarity: 7
Special: Accurate 1, Cumbersome 3, Stun Setting,
Category: Energy
Indexes: FiB:43
ROLL EXTRA BOOST DIE
Reduce the difficulty of Mechanics checks to repair a BlasTech A280 C heavy blaster rifle by 1 (to a minimum of Simple).
Mods:
Telescopic Optical Sight
Price HP Required Rarity
250 1 1
It can be applied to any ranged weapon which may benefit from this mod.
Base Modifier: Reduce the difficulty of long or extreme range combat checks by one.
"standard" blaster rifle
Skill Dam Crit Range Encum HP Price Rarity Special
Ranged - Heavy 9 3 Long 4 4 900 5 Stun Setting
"Luck" Riot Armor
2 soak
4 enc
1 hp
1 advantage to all vigilance checks
ROLL EXTRA BOOST DIE
REDUCE DIFFICULTY OF LONG RANGE SHOTS BY 1
Holdout Blaster
These blasters are exceptionally small pistols which are easily portable and hidden away. For this reason they have a decreased range.
(Not on currently- left in ship)
fancy clothes
-boost to charm check with mon cala
ROLL EXTRA BOOST DIE
3 stun grenades
Ranged light
8 damage
no crit
Short range
disorient 3
Stun damage only
Blast 8
6k community funds from selling speeders
Personal Gear
Personal backpack - 4 enc extra
Fusion Lantern
Price: 150 Credits
Climbing Gear
Price: 50 credits
2x Stimpaks
Price: 25 Each
Assets & Resources
rebreather
Antivenom
Databad (secret communique with duke- hired to eliminate crew of silver star- only reason is they might be seditionists)
Power Fusion Lantern
Price: 150 Credits
6k group funds
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Quick Strike
Savage Spirits 25
Add 1b per rank of quick strike to combat checks against targets that have not acted yet this encounter
Lethal Blows
Savage Spirits 25
Add +10 Per rank of lethal blows to any critical injury result inflicted on opponents
Hunter's Quarry
Savage Spirits 25
Make a 3p survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn.
Quick Draw
Savage Spirits 25
Once per turn draw or holster a weapon or access a weapon as incidental
Improved Hunter's Quarry
Savage Spirits 25
Suffer 2 strain to perform Hunter's Quarry action as a maneuver
Precise Aim
Savage Spirits 25
Once per round may perform precise aim maneuver. Suffer strain up to ranks in precise aim and reduce targets melee and ranged defense by that number.
Marked for Death
Savage Spirits 25
(maneuver) - Commit 1 Force die. Add 2 Advantages to combat checks against target while the Force die remains committed, but cannot use this talent again until the original target is incapacitated or the session ends.
Menace
1
Savage Spirits
Enemy within short of bonded animal adds setback to their next combat checks made against the character.
Survival of the fittest
1
Savage Spirits
Once per session, when making a single check, may treat Force rating as being equal to ranks in survival.
Animal Bond
1
Savage Spirits
Develop a long-term bond with a single animal of a silhouette no greater than half force rating rounded down.
One With Nature
1
Savage Spirits
When in the wilderness the characer can make a survival check to recover strain at the end of an encounter
Force Powers
Force Rating
2
Power
Move
Description
Control: combine move check with range combat check. Damage is 10x silhouette (max sil 3 w/ current skill)
Upgrade
Effect
3x strength, 2x range, 2x magnitude, 2x control
None
Background
Escaped slave born on Ryloth. Owned by Oruba Hutt on Nal Hutta until the murder of Oruba at the hands of Savage Opress.
Motivation
Freedom for all slaves encountered- no matter who or where.
Morality
100 Morality
Justice: The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.
Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.
Twi'lek Special Abilities:Get rank in Charm OR Deception. When making skill checks, Twi'leks may remove setback imposed due to arid or hot environmental conditions.