Ozen by Setsho

Species
Clawdite
Career
Bounty Hunter & Hired Gun
Specializations
Martial Artist / Bodyguard
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

4
3
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 BH & HG
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1 Martial Artist
Deception (Cun) 0
Discipline (Will) X 1 Martial Artist
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2 BH
Piloting: Planetary (Ag) X 0 HG
Piloting: Space (Ag) X 0 BH
Resilience (Br) X 1 Clawdite & HG
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1 BH & HG
Survival (Cun) 0
Vigilance (Will) X 1 BH & HG
Brawl (Br) X 2 BH & HG
Gunnery (Ag) X 0 HG
Lightsaber (Br) 0
Melee (Br) X 2 HG
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0 BH & HG
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists (+ Iron Body talent)
Range
Engaged
Skill
Brawl
Disorient 1 and Knockdown. Can choose strain instead of wounds.
Damage
4
Critical
5 (-1)
Prax Arms S-1 Vamblade
Range
Engaged
Skill
Brawl
Defensive 1 and when used as a pair, gain Sunder and Accurate 1
Damage
+1
Critical
3
Vibrosword (not equipped)
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1, , Accurate 1
Damage
+2
Critical
2
Holdout Blaster (not equipped)
Range
Short
Skill
Ranged: Light
Stun setting, Accurate 1
Damage
5
Critical
4
Light Baton
Range
Engaged
Skill
Melee
Light Baton [Enc 1, HP 2/2, Accurate 3, Concussive 1, Defensive 2, Disorient 2, Sunder]
Damage
+5
Critical
5

365
8870
10/13

Weapons & Armor

Armor Encumbrance (En) & Cost (Cr) & Defense/Soak (D/S):

Vambracers (part of arnored clothing)
Armored Clothing 1/1 En3 Cr1000


Weapons Encumbrance (En) & Cost (Cr):

Vibrosword En3 Cr 750
Vamblades/Vambracers En2 Cr500
Holdout blaster En1 Cr200
Light Baton En1 2500cr

Link to credit spend: https://docs.google.com/spreadsheets/d/1G8nS1xeww8uaH6XForFgdVlPuYuCjxNo5AP4g1MwKgM/edit

Personal Gear

Backpack +4 Encumbrance
Comm
Meditation Mala (beaded bracelet)

Assets & Resources

Critical Injuries & Conditions

Default Appearance: Human Male, fair Oogway mountain native complexion, bald.

Talents

Name Rank Book & Page Description
Iron Body 1 No Disintegrations 29 Remove setback per rank of Iron Body from Coordination and Resiliance checks. Reduce the crit rating of unarmed attacks by 1 per rank of Iron Body (to min of 1)
Parry 2 No Disintegrations 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit 2 No Disintegrations 29 & EotE core 77 Gain +1 strain threshold
Precision Strike 1 No Disintegrations 29 When this character inflicts a Crit Injury with Brawl or Melee, may suffer 1 strain to change the result to any Easy (die) Crit Injury
Toughened 2 No Disintegrations 29 & EotE core 77 Gain +2 wound threshold
Barrage 1 EotE core 77 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Durable 1 EotE core 77 May reduce any Crit Injury suffered by 10 per rank of Durable to a min of 1
Body Guard 1 EotE core 77 Once per round, perform Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of th enext turn upgrade the difficulty of combat checks targeting the character by that number.
Hard Headed 1 EotE core 77 When staggered or disoriented, perform the Hard Headed action; make a Daunting (4x diff die) Discipline check to remove status. Difficulty reduced per rank of Hard Headed.

Background

Name: Ozen (pronounced Oh-zen)
Species: Clawdite
Career and main specialization: Bounty Hunter Martial Artist &
Alias: formerly known as Ozenku Dam
Place of Birth: Zolan - tribal wasteland settlement
Known Quirks: Often talks while gesturing his right hand
Faction: Colonist
Known Languages: Basic, Zolanese

Born and raised in a tribal settlement on the edges of the arid and desolate wastelands of Zolan, Ozenku Dam was the second son of a moisture farmer. As such, he left home at an early age to go to the monastery where he would study martial arts, meditation, and the law and order of the natural universe.

His tribe practiced the religion of his region, a spirituality founded on the principle that all beings had the right to survive in the hard and unforgiving climate of Zolan. This practice of holding innocent life as sacred was upheld to its fullest by the priests who lived in the local monastery and studied the law of the universe. These priests took it as a personal mission to uphold this right, taking vows to protect the innocent from harm and to remove those that would bring harm to others. The priests also served as the local law enforcement... judge, jury, and when needed, executioner.

Ozenku was a star pupil at the monastery, excelling at every subject, especially martial arts. He gained notoriety in his classes by often sticking up for others and calling out the law when even the slightest infraction was brought to attention. Once, he even broke his own Grandmother's hand after hearing she forgot to pay for a gurba fruit at the market.

Nonetheless, he graduated early and enjoyed many years of service to his people. However, which each passing year his path of righteous fervor became more of a problem. As an overzealous protector of his people, Ozen often acted as judge, jury, and executioner - killing murderers and pirates was common in his line of work. Once, the settlement went to war with another local outpost. To protect his people, Ozen and his men wiped the outpost off the map.

When finally a time came for him to step up and become Abbott of the monastery and Chief Protector of the settlement his own seminary turned on him. Seeing that he had become a radical zealot, they invoked their vow and removed the very person that would bring harm to others: Ozenku himself.

At this he was crushed. Broken.

Having few personal belongings and having never travelled far from home, Ozenku changed his name, changed his appearance, and changed his life forever. He left Zolan and went looking for a planet, a colony, where he could start over again.

One thing did not change. He would still uphold his vows...

To protect the innocent from harm.
To remove those that would bring harm to others.
And to protect the innocent from himself.

Motivation

Rule of Law: there is nothing more important than the rule of law, and the character is sworn to protect it. As a bounty Hunter, the character is an extension of galactic law, and works to strictly uphold it.

Religion/Spirituality: The character is both drawn and follows the sway of a particular religious or spiritual calling. This could be the tenets of the Jedi or the Sith or some other belief.

Ozen follows the religion of his Clawdite tribe on Zolan which believes that the most important law of civilization and the law of the natural universe are one and the same: Innocent life is sacred. Therefore, Ozen has taken a vow to uphold the law:

Protect the innocent from harm.
Remove those that would bring harm to others.

Obligations

5

Keeper of the Faith: Much to many other freelancers amusement, this character has sworn to faithfully uphold both the spirit and the letter of his people's faith (see Motivation). Ozen believes very strongly in these edicts and adheres to them with religious fervor. The Character never knowingly breaks any of the rules laid down in the code, and may turn on colleagues who do so.

Description

As a shape shifting Clawdite, Ozen is chooses rarely be seen in his natural form. If he chooses to do so it will only be to gain someone's trust - which is not guaranteed once that person knows what he can do. And even though, he will only do so in order to uphold the law.

His chosen default shape, in his new life on Oogway, is that of a average human male. Ozen stands 6 foot tall with a lean athletic toned build. Bald and with a sun worn complexion, his mimicry of human skin is still developing, as the last human he studied was an old junk dealer in the sunburnt wastelands of Zolan.

He wears the clothing befitting of a bodyguard or a outer rim marshal. His armored clothing reinforced with pads on this chest, around his midsection and thighs, knees, shoulders and elbows. Ozen wears two vambracers on his forearms that conceal popout blades (assassin's creed style) he uses only when needed. An armless collared duster jacket can conceal his sword or utility belt when needed.

Other Notes

Link to XP spend: https://docs.google.com/spreadsheets/d/1G8nS1xeww8uaH6XForFgdVlPuYuCjxNo5AP4g1MwKgM/edit

Special Abilities: Clawdites begin the game with one rank in Resilience; They still may not train Resilience above rank 2 during character creation.

Changeling: As an action, a Clawdite may suffer 5 strain and make an Average Resilience check. If the Clawdite succeeds, appearance to match that of a silhouette
character whom they have observed before, An observed character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character‘s likeness, mannerisms, or behavior. As always, the GM can add bonus or setback to situational effects that might affect the check, such as bonus if the garb does not match expectations or setback if the Clawdite has studied the impersonated individual’s mannerisms closely,

Return to Top