Force and Destiny
| Threshold | 20 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 3 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 4 | ||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blue Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder 1, Defensive 2 (from talent), Reduced Crit Mod, 2/5 Hard points |
Damage6 |
Critical1 |
|
| Brawling |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown 1 |
Damage4 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Zabrak Abilities | F&D, 63 | Zabrak receive 1 free rank in Survival and 1 automatic advantage on Coercion checks. | |
| Toughened (Rank 3) | F&D, 99 | +2 wound threshold per rank. | |
| Sense Advantage | F&D, 99 | Once per session, add 2 setback to any NPC skill check. | |
| Crippling Blow | F&D, 99 | Increase the difficulty of next combat check by 1. If the check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. | |
| Intimidating | F&D, 99 | Suffer strain up to ranks to downgrade or upgrade the difficulty of Coercion checks made by or against you by an equal number. | |
| Fearsome (Rank 3) | F&D, 99 | When an adversary becomes engaged with you, force them to make a fear check, difficulty equal to your ranks in Fearsome. | |
| Terrify | F&D, 99 | Take the Terrify action. Make a Hard Coercion check and FR; disorient one target within medium range per success; spend 2 advantages to extend duration; spend F to immobilize affected target. | |
| Improved Terrify | F&D, 99 | Reduce the difficulty of Terrify to Average; may spend Triumph to stagger an affected target. | |
| Grit | F&D, 99 | +1 strain threshold per rank. | |
| Prey on the Weak | F&D, 99 | +1 damage to successful combat checks against disoriented opponents per rank. | |
| Dedication (Rank 3) | F&D, 99 | +1 Cunning, Willpower, Willpower | |
| Parry (Rank 4) | F&D, 100 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Multiple Opponents | F&D, 100 | Add bonus die to Brawl, Melee, and Lightsaber when engaged with multiple opponents. | |
| Force Rating (Rank 2) | F&D, 99, 70 | +1 Force Rating | |
| Improved Parry | F&D, 100 | When parrying a hit that generated a despair or 3 threat, may hit attacker once with Lightsaber, Melee or Brawl dealing base damage after the original attack resolves. | |
| Defensive Training (Rank 2) | F&D, 100 | When wielding a Lightsaber, Melee, or Brawl weapon, it gains the Defensive quality equal to ranks. | |
| Sum Djem | F&D, 100 | On a successful Lightsaber attack, may spend Triumph or 2 advantages to disarm opponent. | |
| Second Wind | F&D, 100 | Once per encounter, use Second Wind incidental to recover strain equal to ranks. | |
| Quick Draw | F&D, 100 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Natural Blademaster | F&D, 100 | Once per session, re-roll any Lightsaber or Melee attack. | |
| Sarlaac Sweep | F&D, 100 | Increase the difficulty of Lightsaber check by 1 to perform the Sarlaac Sweep maneuver. Spend 2 advantages to hit additional engaged targets. | |
| Durable (Rank 2) | F&D, 100 | May reduce any Critical Injury suffered by 10 per rank to minimum of 1. | |
| Reflect (Rank 3) | F&D, 70 | When hit by a ranged attack, spend 3 strain to reduce damage by 2 plus ranks. | |
| Nobody's Fool | F&D, 70 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks by 1 per rank. | |
| Niman Technique | F&D, 70 | May use Willpower for Lightsaber checks. | |
| Draw Closer | F&D, 70 | Perform Draw Closer action; make a Lightsaber Willpower check against a silhouette 1 target within medium range; add FD to check; spend F to move target 1 range band closer or to add 1 success to the check. | |
| Center of Being | F&D, 70 | Take the Center of Being maneuver; Until the beginning of next turn, attacks against you increase their critical rating by 1 per rank. | |
| Improved Center of Being | F&D, 70 | Spend 1 strain to do Center of Being as an incidental. |
| Upgrade | Effect |
|---|---|
| Control | Enhance can be used with Coordination checks. |
| Control | Enhance can be used with Brawl checks. |
| Control (Horizontal Leap) | Take the force leap action. Make an Enhance check. Spend F to jump horizontally to any location in short range. |
| Control | Enhance can be used with Piloting (Planetary) checks |
| Control (Leap as maneuver) | Perform Force Leap as a maneuver instead of an action. |
| Control (Vertical Leap) | When performing Force leap, may also jump vertically. |
| Range | Spend F to increase leap range by bands equal to purchased Range upgrades. |
| Control | Enhance can be used with Resilience checks. |
| Control | Enhance can be used with Piloting (Space) checks |
| Upgrade | Effect |
|---|---|
| Control | When making an initiative skill check, may roll a Foresee power check as part of the pool. Spend F to gain successes on the check. |
| Upgrade | Effect |
|---|---|
| Control | Ongoing effect: Commit FD, upgrade the ability of Perception and Vigilance checks once. |
| Upgrade | Effect |
|---|---|
| Range (Rank 2) | Spend F to increase range by bands equal to Range Upgrades purchased. |
| Duration | Sense's ongoing effects may be triggered one additional time per round. |
| Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
| Control | Spend F to sense the current thoughts of target with whom you are engaged. |
| Control | Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once. |
| Upgrade | Effect |
|---|---|
| Control | The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette. |
| Strength | Spend F to increase silhouette by a number equal to Strength upgrades purchased. |
| Range | Spend F to increase range by bands equal to Range upgrades purchased. |