Ancient Battle Armor (Encum: 6)
Model 134a "Buzzsaw" Rotary Cannon (Encum: 8)
Shield Guantlets (Encum: 1)
Personal Gear
Utility Belt (Encum: +1)
Backpack (Encum: +4)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Prehensile Feet
1
?
May move up a vertical surface as if it was horizontal
Toughened
3
FaD Pg. 76
Gain +2 Wound Threshold
Grit
1
FaD Pg. 76
Gain +1 Strain threshold
Body Guard
1
FaD Pg. 76
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Physician
1
FaD Pg. 76
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Stimpack Specialization
1
FaD Pg. 76
Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Durable
1
KoF Pg. ?
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FP to gain SU or AD (user's choice) on the check.
Upgrade
Effect
Control C
Take a Force Leap action: Make an Enhance power check. The user may spend FP to jump horizontally to any location in short range.