Add 1 Blue Dice per rank of Uncanny Reactions to all Vigilance checks,
Expert Tracker
1
Remove 1 Black Dice per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Forager
1
Remove up to 2 Black Dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Keen Eyed
1
Remove 1 Black Dice per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Rapid Reactions
1
Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger
1
Once per game, remove 2 Black Dice from any 1 check.
Force Powers
Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 1 Force Point and succeed at an Average (♦ ♦ ) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Magnitude
Spend 1 Force Point to gain one additional detail per Magnitude upgrade purchased
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.The user may spend 1 Force Point to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 1 Force Point to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit 1 Force Die Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once
Duration
Sense’s ongoing effects may be triggered one additional time per round.
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.The user may spend 1 Force Point to gain vague hints of events to come, up to a day into his own, personal future
Upgrade
Effect
Strength 1
Spend 1 Force Point to pick out specific details equal to Strength upgrades purchased.
Background
'I was rather young when I became aware to my sensitivity to the force around 6, and at the age of 11 I was taken to the temple. Between those times, I spent time getting immersed in the world and learning how to survive. I was trained by the Baran Do for a few years, and then stowed away on a visiting Jedi ship to escape the stifling air of justice and order on Dorin.'
Age: 19-ish (21-ish in Human years)
Motivation
Knowledge. Exploration. Personal Freedom. I use my Force abilities to explore and feel around the world.
Morality
Morality Score: 50/100
Conflict: 1
Mercy: The character shows mercy toward his foes, dealing with them fairly and honorably. He can spare the defenseless, will help a helpless enemy, and generally does not abuse a position of strength.
Weakness: There is a fine line between showing mercy to one’s foes and letting evil fester because one does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.
Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him
Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.
Enthusiasm: The character is always ready to try something new, and he approaches all of his tasks, even mundane ones, with excitement. He’s not one to overthink a situation, lest he miss a great new opportunity
Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.
Description
A female Kel Dor with a convex breathing apparatus and basic robes, her hands sport a few very simple silver rings, her eye covers sporting the same silver lining. While she is of a generally sleek build, her clothes are baggy and her backpack is laden with supplies.
Other Notes
Special Abilities: Kel Dors begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Dark Vision: When making skill checks, Kel Dors remove up to ■ ■ imposed due to darkness.
Atmospheric Requirement: Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a dangerous atmosphere with Rating 8 (see page 220). However, Kel Dors may survive in vacuum for up to five minutes before suffering its effects.