Harm: Spend(B&W Hemi) to inflict a number of wounds equal to Intellect(ignoring Soak) from an engaged living creature. The user gains one conflict
Heal: Spend(B&W Hemi) to heal a number of wounds equal to Intellect from an engaged living creature.
Power
Uncanny Reactions
Description
Upgrade
Effect
Add a disadvantage die per rank Uncanny reaction to all Vigilance Checks