Enoch by Melleris

Species
Human
Career
Seeker
Specializations
Ataru Striker, Pathfinder
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach, Viscious, Sunder
Damage
6
Critical
2
Fists
Range
Engaged
Skill
Brawl
Disorient , Knockdown
Damage
+0
Critical
5
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

5
150
390
2/8

Weapons & Armor

Lightsaber-
6 Damage, Crit 2, Engaged Range, Encum 1, 5 Hardpoints, Breach 1 , Sunder, Viscious 1
-Ilum Crystal (2HP, and above stats.

Concealing Robes, Soak 1 Encumberance , Adds Setback(black) to checks to notice or recognize the wearer.

Holdout blaster Encum 1 HP 1

Personal Gear

Uliity Belt- +1 to Encumberance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up Once per round may stand from seated or prone as an incidental.
Parry Suffer 3 strain to reduce melee damage by 2 plus ranks in parry.
Reflect Suffer 3 strain to reduce ranged damage by 2 plus ranks in Ranged
Ataru Technique May use agility instead of Brawn on Lightsaber checks.
Grit Gain 1 strain threshold.
Keen eyed Remove 1 setback(black from perception and vigilance checks. Decrease search time of a specific area by half.
Animal empathy May add force dice to check to handle or tame animals. May spend force points on Success or Advantage
Animal Bond May gain an animal companion of silhouette equal to half of Force Rating or lower.
Force Rating Gain +1 Force Rating

Force Powers

Force Rating
2
Power
Move
Description
May move small objects with the Force. May use one force point to move an Sil 0 object within short range.
Upgrade Effect
Control Make a Discipline/Force Power check. Difficulty equals size of object, and deals damage equal to Silhouette x10.
Range Spend 1 force point to increase range band by 1 per Range upgrade.
Strength Spend 1 force point to increase Silhouette by one per Strength upgrade.
Range Spend 1 force point to increase range band by 1 per Range upgrade.
Power
Heal/Harm
Description
Heal (light side only): Spend a force point to heal wounds equal to INT from an engaged target.

Harm: Spend force point in inflict wounds equal to INT on an engaged living target. Gain 1 conflict, attack ignores soak.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check may roll a power check. May spend force points to add Success or Advantage
Upgrade Effect
Control May spend a force point to jump to any point within short range.

Background

Motivation

Morality

Description

Other Notes

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