Specializations
Ataru Striker, Pathfinder
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
X |
1 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
0 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Ag) |
X |
2 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
X |
0 |
|
|
| Ranged: Heavy (Ag) |
X |
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
|
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach, Viscious, Sunder
|
Damage
6 |
Critical
2 |
|
Fists |
Range
Engaged |
Skill
Brawl |
|
|
Disorient , Knockdown
|
Damage
+0 |
Critical
5 |
|
Holdout Blaster |
Range
Short |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
5 |
Critical
4 |
Weapons & Armor
Lightsaber-
6 Damage, Crit 2, Engaged Range, Encum 1, 5 Hardpoints, Breach 1 , Sunder, Viscious 1
-Ilum Crystal (2HP, and above stats.
Concealing Robes, Soak 1 Encumberance , Adds Setback(black) to checks to notice or recognize the wearer.
Holdout blaster Encum 1 HP 1
Personal Gear
Uliity Belt- +1 to Encumberance
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Jump Up |
|
|
Once per round may stand from seated or prone as an incidental. |
|
Parry |
|
|
Suffer 3 strain to reduce melee damage by 2 plus ranks in parry. |
|
Reflect |
|
|
Suffer 3 strain to reduce ranged damage by 2 plus ranks in Ranged |
|
Ataru Technique |
|
|
May use agility instead of Brawn on Lightsaber checks. |
|
Grit |
|
|
Gain 1 strain threshold. |
|
Keen eyed |
|
|
Remove 1 setback(black from perception and vigilance checks. Decrease search time of a specific area by half. |
|
Animal empathy |
|
|
May add force dice to check to handle or tame animals. May spend force points on Success or Advantage |
|
Animal Bond |
|
|
May gain an animal companion of silhouette equal to half of Force Rating or lower. |
|
Force Rating |
|
|
Gain +1 Force Rating |
Force Powers
Power
Move
Description
May move small objects with the Force. May use one force point to move an Sil 0 object within short range.
| Upgrade |
Effect |
|
Control |
Make a Discipline/Force Power check. Difficulty equals size of object, and deals damage equal to Silhouette x10. |
|
Range |
Spend 1 force point to increase range band by 1 per Range upgrade. |
|
Strength |
Spend 1 force point to increase Silhouette by one per Strength upgrade. |
|
Range |
Spend 1 force point to increase range band by 1 per Range upgrade. |
Power
Heal/Harm
Description
Heal (light side only): Spend a force point to heal wounds equal to INT from an engaged target.
Harm: Spend force point in inflict wounds equal to INT on an engaged living target. Gain 1 conflict, attack ignores soak.
Power
Enhance
Description
When making an Athletics check may roll a power check. May spend force points to add Success or Advantage
| Upgrade |
Effect |
|
Control |
May spend a force point to jump to any point within short range. |