CT-7117 "Dejarik" by StarPlayers

Species
Clone
Career
Clone Soldier
Specializations
Clone Officer
System
Age of Rebellion

5
Threshold 14
Current 7
Threshold 13
Current 6
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
3
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Pierce 1, Stun setting
Damage
9
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1 (+1 Boost), Stun Setting
Damage
7
Critical
3
AP-M1 Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4 (each character engaged with the target suffers 4 damage. If the attack misses, the user may spend 3 Advantage to trigger the blast on the original target and any character engaged with them), Limited Ammo 1, Pierce 4 (Ignore 4 points of Soak)
Damage
13
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1 (+1 Boost), Pierce 1 (Ignore 1 point of Soak)
Damage
3+1
Critical
4
F-187 Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3

60
265
1250
11/8

Weapons & Armor

DC-15A Blaster Carbine: Encumbrance 3, Hard Points 4 (1. Empty / 2. Empty / 3. Empty / 4. Empty)

DC-17 Hand Blaster: Encumbrance 2 (0 when held), Hard Points 3 (1. Empty / 2. Empty / 3. Empty)

AP-M1 Armor Piercing Grenade: Encumbrance 1 per (2 total, 0 per when held), Hard Points 0

M8 Combat Knife: Encumbrance 1 (0 when held), Hard Points 1 (1. Empty)

Phase I Clone Trooper Armor: Defense 0, Soak 2, Encumbrance 4 (1 when worn), Hard Points 3 (1. Squad Tactical Systems Armor / 2. Empty / 3. Empty)

Personal Deflector Shield

Personal Gear

Squad Tactical Systems Armor Attachment: Wearer adds one Boost Die to all perception and vigilance checks while within medium range of one or more allies also using the attachment, includes comlink.

F-187 Fusion Cutter: Encumbrance 2
C-22 Frag Grenade

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training Rank 1 Rise of the Seperatists Pg 23 Add one Boost die per rank of Physical Training to Athletics and Resilience checks.
Prime Positions Rank 2 (20 XP) Rise of the Separatists 23, 1st Row-1st Column / 1st Row-3rd Column When this character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover.
Command Rank 2 (15 XP) Rise of the Separatists 23, 1st Row-4th Column / 2nd Row-2nd Column Add one Boost per rank of Command when making Leadership checks. Affected targets add one Boost to Discipline checks for the next 24 hours.
Tactical Advance (10 XP) Rise of the Separatists 23, 2nd Row-1st Column The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits.
Field Commander (20 XP) Rise of the Separatists 23, 4th Row-1st Column Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Coordinated Assault Rank 1 (15 XP) Rise of the Separatists 23, 3rd Row-2nd Column Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add one Advantage to combat checks until the beginning of the next turn. Range increases per additional rank of Coordinated Assault.
Clanker Killer 1 Before rolling a combat check that targets a droid, remove a Boost Dice up to the character's ranks in Clanker Killer from the pool and add an equal number of Successes or Advantages to the results.
First Among Brothers 1 When the character makes a check that does not generate any Threat, the check gains Advantage equal to ranks in First Among Brothers. The character may only spend these additional Advantage to affect allied clones.

Background

Motivation

Duties

Duty 15

Combat Superiority

Description

Other Notes

Played by Seth

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