Pierce 1, Vicious 1, Knockdown, Stun Setting, Damage mod +1
Damage
3
Critical
2
Training Stick (Bludgeon)
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun, Damage mod +1
Damage
3
Critical
5
Shock Glove
Range
Engaged
Skill
Brawl
stun 3
Damage
1
Critical
4
5
130
700
Weapons & Armor
Heavy Clothing
Personal Gear
3x death sticks
Assets & Resources
Commlink
FO Commlink
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Enduring
1
F&D 142
The character gains + 1 soak value per rank of Enduring
Nobody's Fool
1
F&D 148
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Ponderous
1
A Hutt can never spend more than one maneuver moving per turn.
Indistinguishable
1
F&D 152
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Street Smarts
1
F&D 145
Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks
Sleight of Mind
2
F&D 152
Force talent. The character adds [BLUE] per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers.
Mental Fortress
1
F&D 147
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellector Cunning-related checks until the end of the encounter. He still suffers from the injury itself.
Dodge
1
F&D 142
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Now you see me
1
F&D 148
Force talent. Once per session, the character may take the Now You See Me action, making a Hard Deception check If successful, a number of NPCs equal to his Cunning within medium range forget any interactions they had with the character during the last thirty minutes.
Master of Shadows
1
F&D 146
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of [Easy]
Dedication
1
Cunning
Force Powers
Force Rating
1
Power
Ebb/Flow
Description
Upgrade
Effect
When you make a skill check, make a ebb/flow check. Spend a [FORCE] to suffer 1 strain, then inflict 1 strain on all other engaged characters.
Flow - same as above, except heal 1 strain. Either - once per skill activation.
Background
Motivation
Morality
Ambition: The character has a vision for the future.
and that goal drive him to tirelessly accomplish feats in
the pursuit of his dream. Setbacks to his objectives are
transitory. for he has the drive necessary to overcome
any obstacle or trial.
Impatience: The many great things that the
character wants to achieve are not all possible in
one lifetime, so the character sometimes makes
compromises in order Lo achieve more. His need
for immediate achievement might even prove self-destructive. interfering with his long-term goals.