Specializations
Executioner
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
X |
4 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
3 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
X |
2 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
2 |
|
|
| Melee (Br) |
X |
2 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
1 |
|
|
Attacks
|
2 Shoto Lightsabers |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach + Sunder
|
Damage
5 |
Critical
2 |
|
2 Heavy Blaster Pistol |
Range
Medium |
Skill
Ranged: Heavy |
|
|
Stun
|
Damage
7 |
Critical
3 |
|
2 Vibro-Daggers |
Range
Engaged |
Skill
Melee |
|
|
Pierce: 2 / Vicious: 1
|
Damage
1 |
Critical
2 |
Weapons & Armor
2 Shoto Lightsabers
Heavy Blaster
2 Vibro Daggers
Personal Gear
Light Armor
Assets & Resources
MORALITY: 25
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Grit |
1 |
Seeker/Executioner |
Gain +1 strain threshhold. |
|
Quick Strike |
1 |
Seeker/Executioner |
Add [blue] per rank of quick strike to combat checks against targets that have not acted yet this encounter. |
|
Toughened |
1 |
Seeker/Executioner |
Gain +2 wound threshold. |
|
Quick Draw |
1 |
Seeker/Executioner |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Force Powers
Power
Heal
Description
HEAL: Spend force to heal a number of wound equal to intellect from an engaged living creature.
Power
Harm
Description
HARM: Spend force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. User gains 1 conflict.