Darse'gaur'naru "Brass" by OmNomNominous

Species
Chiss
Career
Bounty Hunter / Force Exile / Technician
Specializations
Assassin / Force Exile / Cyber Tech
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

2
4
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

E11S Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2, Slow Firing 1
Damage
10
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
300
4203
12

Weapons & Armor

E11S Sniper Rifle (Bipod Mount; 2 Quality (Cumbersome -1) Mods)
Blaster Rifle (Weapon Sling; Quick Draw)
Heavy Blaster Pistol
Vibroknife

Laminate armor (Integrated Ascension Gear)

Personal Gear

Comlink
4 Binders
4 Stimpack
Cybernetic Respirator (Blooded 1, Benefits of breath mask and respirator)
Biofeedback Regulator (+2 cybernetic implant cap)
Protestic Eye
Brain Implant (+1 int)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision Remove up to ■ added to checks by light condition.
Stalker 1 Blue dice to all Stealth (Ag) and Coordination (Ag) per rank
Quick Strike 1 Blue dice per rank to combat checks made against non-acted target
Lethal Blows 2 +20 Critical hit injury result
Uncanny Reactions 1 Blue dice to Vigilance (Will) per rank
Uncanny Senses 1 Blue dice to Perception (Cun) per rank
Dodge When targetted in combat, may perform a Dodge incidental. Suffer strain in no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Dedication +1 Agility
Toughened 1 Gain +2 wound threshold
Cyberneticist 1 Remove ■ per rank of Cyberneticist from checks to build, repair and install cybernetic implants. Cybernetics cost 50% less.

Background

Motivation

Obligations

Description

Other Notes

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