Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 4 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 2 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | -BB | |
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | X | 2 |
| A280C Heavy Blaster Rifle W/Harness |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 1, Stun Setting |
Damage9 |
Critical4 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage4 |
Critical2 |
|
| Model 53 "Quicktrigger" |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stim Application | 1 | Take the Stim Application Action: make an average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. | |
| Improved Stim Application | 1 | When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain. | |
| It’s Not That Bad | 1 | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. | |
| Surgeon | 2 | When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon. | |
| Well Rounded | 1 | Choose any 2 skills. They permanently become career skills. | |
| Natural Doctor | 1 | Once per session, may re-roll any 1 Medicine check. | |
| Master Doctor | 1 | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. | |
| Stimpack Specialization | 3 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. | |
| Grit | 2 | Gain +1 strain threshold. | |
| Forager (-BB) | 1 | Remove up to two black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time | |
| Toughened | 1 | Gain +2 wound threshold. |