Kaelbee Jacolott by wormholextreme

Species
Human
Career
Soldier
Specializations
Medic
System
Age of Rebellion

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

2
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 2
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0 -BB
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 2

Attacks

A280C Heavy Blaster Rifle W/Harness
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 1, Stun Setting
Damage
9
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2
Model 53 "Quicktrigger"
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
480

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stim Application 1 Take the Stim Application Action: make an average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Improved Stim Application 1 When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain.
It’s Not That Bad 1 Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon.
Well Rounded 1 Choose any 2 skills. They permanently become career skills.
Natural Doctor 1 Once per session, may re-roll any 1 Medicine check.
Master Doctor 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Stimpack Specialization 3 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Grit 2 Gain +1 strain threshold.
Forager (-BB) 1 Remove up to two black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Toughened 1 Gain +2 wound threshold.

Background

Motivation

Duties

Description

Other Notes

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