Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 4 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 2 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | -BB | |
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | X | 2 |
A280C Heavy Blaster Rifle W/Harness |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1, Cumbersome 1, Stun Setting |
Damage9 |
Critical4 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage4 |
Critical2 |
|
Model 53 "Quicktrigger" |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stim Application | 1 | Take the Stim Application Action: make an average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. | |
Improved Stim Application | 1 | When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain. | |
It’s Not That Bad | 1 | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. | |
Surgeon | 2 | When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon. | |
Well Rounded | 1 | Choose any 2 skills. They permanently become career skills. | |
Natural Doctor | 1 | Once per session, may re-roll any 1 Medicine check. | |
Master Doctor | 1 | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. | |
Stimpack Specialization | 3 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. | |
Grit | 2 | Gain +1 strain threshold. | |
Forager (-BB) | 1 | Remove up to two black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time | |
Toughened | 1 | Gain +2 wound threshold. |