Kurza Gazrath by Tacster
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
1 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
1 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
2 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
1 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
1 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
1 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
AB-75 Bo-Rifle |
Range
Medium |
Skill
Ranged: Heavy |
|
|
Stun-Setting
|
Damage
8 |
Critical
4 |
|
AB-75 Bo-Rifle |
Range
Engaged |
Skill
Melee |
|
|
Stun 5, Stun-Setting
|
Damage
+4 |
Critical
4 |
|
Holdout Blaster |
Range
Short |
Skill
Ranged: Light |
|
|
Stun-Setting
|
Damage
5 |
Critical
4 |
Weapons & Armor
AB-75 Bo-Rifle (weighted head +1 dmg)
Padded Armor
Personal Gear
Comlink
Stimpack x4
Datapad
Backpack
Utility Belt
Spacesuit
Scanner Goggles
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Mental Tools |
1 |
Endless Vigil pg.93 |
Always count as having the right tools for the job when performing Mechanics checks. |
Force Powers
Power
Manipulate
Description
Force user shapes machine components on a molecular level, allowing them to mend damaged mechanical systems
| Upgrade |
Effect |
|
Control |
Ongoing Effect: Commit force die, one damaged weapon or item counts as being undamaged |
|
Control |
When making a mechanics check, roll manipulate power check as part of the pool and may spend force points to gain success or advantage on the check |
|
Basic Power |
Spend force points to cause one vehicle or starship engaged with to recover one strain, can be used multiple times |
Background
Traveling craftsman, merchant, smuggler, dealer of goods.
Plenty of dealings with both criminal and legitimate enterprises
Motivation
Ambition: Expertise
Other Notes
Emotional Strengths/Weakness:
Bravery / Anger