Threshold | 18 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Model 44 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun setting |
Damage6 |
Critical3 |
|
Vamblade |
RangeEngaged |
SkillBrawl |
|
Defensiveand Sunder and Accurate 1 while in a pair 1, |
Damage+1 |
Critical3 |
|
Vibroknuncklers |
RangeEngaged |
SkillBrawl |
|
Pierce 1, Vicious 1, add setback die to checks to detect vibroknuncklers hidden on body |
Damage+1 |
Critical2 |
|
Ryyk Blades |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Defensive 1, Superior |
Damage+2 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Wookiee Rage | 1 | Core 53 | If suffered any wounds, deals +1 Brawl and Melee damage. +2 if critically injured. |
Fearsome | 1 | Dangerous Covenants 32 | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check (see page 298 of the EDGE OF THE EMPIRE Core Rulebook), with the difficulty equal to the charac- ter's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances. |
Intimidating | 1 | Core 137 | When attempting a Coercion check, the character may suffer a number of strain to downgrade the dif- ficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number can- not exceed his ranks in Intimidating. |