Duggar Rahn by Gasrin

Species
Latero
Career
Colonist
Specializations
Entrepreneur, Mercenary Soldier
System
Edge of the Empire

3
Threshold 10
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

1
3
2
2
1
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 5
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle (Short or Engaged)
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
15
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
14
Critical
3

35
760
5400

Weapons & Armor

Personal Gear

Blaster Rifle (x1): Ranged (Heavy), 13 Damage (9 Base, 5 Talent), Crit 3, Range: Long. Encum. 2 (4 Base, -2 Attachments), HP 4/4.
Critical Injury: +0
Special: Stun Setting. Accurate (+1 Boost).
(x) 1 HP: Lightweight Frame. -2 Encum.
(x) 2 HP: Componentization. Can be broken down into innocuous pieces. Two maneuvers to assemble.
(x) 1 HP: Electronic Sighting System. Aim as Incidental 1/round at Short Range. In low light, downgrade difficulty to locate shooter in low light conditions.

Padded Armour: Defence 0/0, Soak 2. Encum. 2, HP 0/0

Assets & Resources

The Grandfather Luxury Yacht

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Additional Limbs 1 Can make two free maneuvers per turn (as opposed to 1).
Kill With Kindness 1 Remove Setback per Rank from all Charm and Leadership checks.
Sound Investments 5 Gain 100 credits per Rank at the start of each session.
Rapid Recovery 2 Heal 1 additional Strain per Rank at end of encounters.
Greased Palms 1 May spend up to 50 credits per Rank to upgrade social ability checks per 50 credits spend.
Natural Merchant 1 Once per session, reroll any 1 Streetwise or Negotiation check.
Intense Focus 1 As a maneuver, suffer 1 strain and upgrade next check once.
Dedication 2 Add 1 to a chosen Characteristic per Rank of Dedication. Cannot raise a Characteristic above 6 in this way.
Second Wind 2 Once per encounter, heal Strain equal to Ranks as an incidental.
Command 2 Add Boost per Rank to Leadership checks. Affected targets add Boost to Discipline checks for 24 hours.
Grit 2 Gain +1 Strain Threshold.
True Aim 2 Once per round, perform a True Aim maneuver and gain benefits of Aim and upgrade combat check once per Rank.
Deadly Accuracy 1 Choose 1 combat skill. Add damage equal to Ranks in that skill to one successful attack with that skill.
Field Commander 1 Make a difficulty 2 Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform a free maneuver.
Improved Field Commander 1 Field Commander affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 Strain to perform 1 action instead.
Bought Info 1 May takespe a Bought Info action in place of Knowledge; nd credits equal to 50 times the difficulty of the check to pass with one success.
Point Blank 1 Add 1 damage per Rank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks while at short range or engaged.
Side Step 1 As a Maneuver, suffer Strain up to Ranks to upgrade difficulty of incoming ranged attacks by an equal amount for 1 round.

Background

Motivation

Obligations

Description

Other Notes

Return to Top