Fau'la by cleomonster18

Species
Farghul
Career
Mystic
Specializations
Makashi Duelist
System
Force and Destiny

0
Threshold 13
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

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Characteristics

2
3
1
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 82 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Resist Disarm 1 82 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Makashi Technique 1 When making a check using the lightsaber skill, the character may use presence instead of brawn.
Duelist's training 1 Add (Blue die) to melee and Lightsaber checks when engaged with only one opponent.

Force Powers

Force Rating
1
Power
Influence (Basic)
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (light or dark). When guiding and shaping thoughts only (dark) may be used to generate negative emotions such as rage, fear, and hatred. Only (light) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either.
The Character may spend (light) to stress the mind of one living target they engaged with, inflicting 1 strain.
Upgrade Effect
Magnitude (1) Spend (light circle) to increase targets affected equal to magnitude upgrades purchased
Range (1) Spend (light circle) to increase power's range by a number of range bands equal to range upgrades purchased
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the force user may roll an influence power check as part of their dice pool. They may spend (light circle) to gain success or advantage (user's choice) on the check
Control The force user may make an opposed Discipline vs. Discipline check combined with an influence power check. If the user sends (white circle) and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Misdirect (Basic)
Description
The Force user creates illusions to fool those around them.
The user may spend (Dark or light circle) to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the users next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range (1) Spend (black or white circle) to increase power's range by a number of range bands equal to range upgrades purchased
Duration Commit (two white hexagons) to sustain this power while the beguiled target remains in range
Strength (1) Spend (two white or black circles) to increase the silhouette of the object obscured or illusion created by 1 per strength upgrade purchased.
Control The User may alter the perceived appearance of the chosen person or object instead of hiding it.

Background

Motivation

Morality

Description

Other Notes

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