Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Vibroknuckles |
RangeEngaged |
SkillBrawl |
|
| Pierce 1, Vicious 1 |
Damage+1 |
Critical2 |
|
| Sorosuub OK-98 Blaster Carbine |
RangeLong |
SkillRanged: Heavy |
|
| Stun setting, superior (+1 advantage on successful rolls), cumbersome 2, accurate 1 (+1 boost die). |
Damage9 |
Critical3 |
|
| Stun Grenade x3 |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, Blast 8, stun damage |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Twi'lek species talent | E-CRB 52 | Remove one threat die imposed by arid or hot environments | |
| Toughened | E-CRB 77 | Gain +2 wound threshold. | |
| Barrage (2 ranks) | E-CRB 77 | Add 1 damage per rank of barrage to 1 hit of successful attack while using ranged (heavy) or gunnery skills at extreme or long range. | |
| Durable | E-CRB 77 | May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1. | |
| Grit | E-CRB 77 | Gain +1 strain threshold. | |
| Body Guard | E-CRB 77 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of BG, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. | |
| Hard Headed | E-CRB 77 | When staggered or disoriented, perform the HH action: make a Daunting (4 dice) discipline check to remove status. Difficulty reduced per rank of HH. | |
| Natural Marksman | Reroll one ranged (light) or ranged (heavy) check per session. |