Forager |
1 |
|
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Stimpac Specialization |
3 |
|
Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
Grit |
2 |
|
Each rank of Grit increases a character's strain threshold by one. |
Surgeon |
2 |
|
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
Well Rounded |
1 |
|
The character chooses any two skills. They permanently become career skills. |
Stim Application |
1 |
|
The character may take the Stim Application action. To perform this action, they must have access to drugs, a medpac, or stimpacks. They make an Average Medicine check. If successful, one ally they are engaged with (including themselves) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter. |
Master Doctor |
1 |
|
Once per round, the character may suffer two strain to decrease the difficulty of [their] next Medicine check by one to a minimum of Easy. |
Dodge |
1 |
|
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. |
Bacta Specialist |
1 |
|
Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
Improved Stim Application |
1 |
|
As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard. If they do so, the target of the action suffers one strain instead of four. |
Natural Doctor |
1 |
|
Once per game session, the character may reroll any one Medicine check. |
Supreme Stim application |
1 |
|
When performing the Stim Application action, each triumph result may be spent to increase an additional characteristic by one. |
It's Not That Bad |
1 |
|
Once per game session, when an ally is about to suffer a critical injury, the character can take an It's Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals damage as normal). |
Anatomy Lesson |
1 |
|
After a successful attack with a personal (non-starship/vehicle) weapon, the character may spend one Destiny Point to add damage equal to [their] Intellect to one hit of the attack. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Toughened |
1 |
|
The character increases [their] wound threshold by two per rank of Toughened. Improved Activation: Active (Incidental) Ranked: No Trees: Colossus Once per session, the character may heal a number of wounds equal to their ranks in Toughened |