Caldonz by BigOtaku2118

Species
Shistavanen
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
3
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 2
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 2

Attacks

Kyuzo Petars
Range
Engaged
Skill
Brawl
Defensive 1, Pierce 3, Sunder, Vicious 2
Damage
4
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

15
240
1150
7/11

Weapons & Armor

Weapon: Lightsaber Hilt
-Credit Cost: 300
-Encumberance: 1
-Hard Points: 3/5
-Damage: 6
-Critical: 2
-Special: Breach 1, Sunder
Attachment: Ilum Crystal
-Credit Cost: 9000R
-Hard Points used: 2
-Effects: Base Damage to 6, Base Critical Rating to 2, Quality: Breach 1, Quality: Sunder Mod
-Mods:
-Mod Options: 4 "Damage +1", 1 "Critical -1", 3 Quality: "Vicious +1"

Weapon: Kyuzo Petars
-Credit Cost: 2000
-Encumberance: 1
-Hard Points: 0/0
-Damage: Brawn +2
-Critical: 3
-Special: Defensive 1, Pierce 3, Sunder, Vicious 2
• A pair of Kyuzo Petars counts as a melee weapon for the purposes of the parry talent.

Weapon: Blaster Rifle
-Credit Cost: 900
-Encumberance: 4
-Hard Points: 4/4
-Damage: 9
-Critical: 3
-Special: Stun Setting

Armor: Karflo Thinsuit
-Credit Cost: 1200
-Encumberance: 0
-Hard Points: 0/0
-Defense:0
-Soak: 1
-Special: -■■ imposed by the environment

Personal Gear

Gear: Liters of Bacta: 5
-Credits: 20
-Encumberance: 1
-Special: It accelerates healing rates of normal rest. (1 wound / 2 hours if wounded, 1 wound / 6 hours if incapacitated)

Gear: Emergency Medkit
-Credits: 100
-Encumberance: 1
-Special: They allow to perform a medical check to heal wounds without penalty.

Gear: Sleeppack: 4
-Credits: 250
-Encumberance: 0
-Special: Applying to an aware and unwilling target requires a Hard (3 difficulty) Brawl or Melee combat check. On success, target must make a Hard (3 difficulty) Resilience check. Failure deals 10 strain damage.

Gear: 3-Mal Secure Comlink
-Credits: 250
-Encumberance: 0
-Special: As comlink, +■ to intercept and decrypt the signal. Monitoring a clear frequency on a civilized world adds +□□ dice to Knowledge check related to current events.

Gear: Backpack
-Credits: 50
-Encumberance: -4
-Special:

Gear: Stimpack: 10
-Credits: 25 each
-Encumberance: 0 each
-Special: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Doctor Each rank of Grit increases a character’s strain threshold by one
Surgeon 2 Doctor When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon
Stim Application Doctor The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes a Average ( ♦ ♦ ) Medicine check If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter.
Bacta Specialist 2 Doctor Patients under the character’s supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta tank or under supervised medical conditions or long-term care.

Background

A Shistavanen who has dedicated himself to furthering medical research and knowledge. Perhaps too much so; when he gets deep into focus, he can act somewhat irrational. In the end, he means well. Always eager to find new plants and life to help further research, he knows how to negotiate and talk for finding information. However, his journeys to find new plants and potential for medicines takes him to some far and... less friendly locales. He does carry some weapons in case of needing to defend himself. After an unfortunate incident of a group trying to steal his stuff while away, he also carries a rifle in case of a scenario where he sees a group trying to take his stuff. Seeing he carries potent stuff, he's not very apt on the idea of his stuff getting taken and sold on the black market. Before going into the field of exploring to improve medicine, he was in the military and, even as a Doctor, was forced to fight after some ugly incidents involving attacks on his group. While he's out of the military, he does try to avoid causing too much trouble unless either he's attacked first or somebody (or his studying stuff) is in danger. When he is forced to fight, he's very dangerous in brawling. His Kyuzo Petars and Lightsaber were both found on his early travels near some adventurer bodies on a jungle planet, and he knew he needed some protection. While he knows how to brawl from his days in the military, using a lightsaber is something he wouldn't be against seeing has has NO fucking idea how to at the moment.

Motivation

Obligations

• Obsession (Medical Research) 10

Description

Other Notes

Racial
Wounds: 12+Brawn
Strain: 10+Willpower
Brawn: 2, Agility: 3, Intellect: 3, Cunning: 2, Willpower: 1, Presence: 1
Skill: Brawl or Survival +1
Special: Hunter's Instincts: May make a Survival check for initiative instead of Vigilance or Cool.
EXP: 80

Purchases
Attributes: Presence 3 (50), Cunning 3 (30)
Skills:
Talents
• Doctor
Special:

Character Play Purchases
Skills: Brawl 1 (10), Outer Rim 1 (10), Underworld 1 (10), Xenology 2 (25), Athletics 1 (10), Deception 1 (5), Leadership 1 (5), Survival 2 (15), Medicine 2 (10), Negotiation 2 (10), Perception 1 (10)
Talents
• Doctor: Grit 1-3 (5), Surgeon 2-3 (10), Bacta Specialist 3-3 (15), Stim Application 2-1 (10), Surgeon 1-1 (5), Bacta Specialist 1-2 (5)

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