Aril by CT4254

Species
Twi'lek
Career
Explorer
Specializations
Force Sensitive Exile/Fringer
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 0
Melee 1

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Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 3
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Boz Pity Lightsaber
Range
Engaged
Skill
Breach 1, Sunder
Damage
10
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3

Weapons & Armor

Concealing cloak
Padded clothing

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Lightsaber (Ataru) 3 yellow
Rapid Recovery (2) After encounter, heal 1 extra strain per rank
Grit (2) + 1 strain
Toughened (2) +2 Wound
Durable May reduce any Critical Injury by 10 per ank
Jump Up Once per round, may get from seated or prone as incidental
Knockdown Attack with melee may spend TRIUMPH to knock target prone
Dedication +1 to Brawn, +1 Agility
Dodge (3) Incidental, suffer strain = to rank to increase difficulty = to rank
Uncanny Reactions (2) Add blue to Vigilance per rank
Quick Draw Draw or change weapons as incidental
Touch of Fate Add 2 blue to any check once per session
Street Smarts (1) Remove black per rank from Streetwise or Underworld
Force Rating (2) Use 2 Force Dice
Force Sense: Basic Spend point to sense all living things in range, or the emotional state of one target.
Force Sense: Control Upgrade Commit Force Die to upgrade difficulty of incoming attack once.
Force Sense: Control Upgrade Spend force point to sense thoughts of target in engaged
Force Influence: Basic Spend light points on positive emotions, dark on negative, either on neutral, inflict one strain on engaged target
Force Influence: Control Upgrade Opposed Discipline check with lightside pips = success force individual to believe untrue or assume emotional state for 5 minutes (1 combat round)
Force Influence Magnitude Upgrade Upgrade to 2 targets
Force Influence: Control Add Force Dice to all social checks
Force Move: Basic Move SIL 0 in short range.
Force Move: Magnitude (1) Increase number of targets by rank
Force Move: Strength (2) Upgrade SIL equal to rank.
Force Move: Range (2) Upgrade range equal to rank.
Force Move: Hurl Make discipline check combine with move, throw objects. Damage = 10 x SIL
Force Move: Pull Pull weapons or secure objects
Quick Strike +Blue per rank against targets who have not yet acted
Ataru Lightsaber Style Use Agility as base
Parry (1) When hit by melee, take 3 strain to reduce damage by 2 + rank
Conditioned Reduce one black per rank from Athletics or Coordination checks; Reduce damage and strain from fall damage by 1 per rank
Reflect (2) When hit by ranged, take 3 strain to reduce damage by 2 + rank
Hawk Bat Swoop In SHORT range, make a LIGHTSABER check. Add FD no greater than FR. Spend FIRST light point to get into ENGAGED. Spend additional as ADVANTAGES.
Enhance Basic Power Add FD for Athletics checks, using points as Success or Advantage
Misdirect Basic Power Spend points to make a target at short range unable to perceive chosen object/person SIL 1 or less, until end of target's next turn.

Background

Motivation

Morality

Description

Other Notes

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