Blah by RavenAzzar

Species
Human
Career
Engineer
Specializations
Scientist
System
Age of Rebellion

5
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 "Lancer" Precision Blaster Pistol
Range
Long
Skill
Ranged: Light
Adds one [Boost] die ([B]) to your combat checks.Pierce 2: Ignores 2 points of the target’s soak value when calculating damage.
Damage
5
Critical
4
CryoBan Projector
Range
Short
Skill
Ranged: Heavy
Deals secondary damage to other targets near the primary point of impact.Cumbersome 3: Requires a minimum Brawn rating to wield effectively without extra setbacks.Vicious 2: Adds +20 to critical injury rolls.
Damage
6
Critical
2

0
110
98
8/8

Weapons & Armor

(Equipped) X-30 "Lancer" Precision Blaster Pistol: Skill: Ranged (Light)Damage: 5 Critical Rating: 4 Range: Long Encumbrance: 1 Hard Points: 3 (or 4 depending on source/Erratas)Cost: 1,000 credits (Rarity 5) Accurate 1: Adds one [Boost] die ([B]) to your combat checks. Pierce 2: Ignores 2 points of the target’s soak value when calculating damage.

CryoBan Projector: Skill & Range: Uses the Ranged (Heavy) skill at Short range. Damage & Crit: Deals 6 damage with a Critical Rating of 2.Special Weapon Qualities: Blast 6: Deals secondary damage to other targets near the primary point of impact. Cumbersome 3: Requires a minimum Brawn rating to wield effectively without extra setbacks. Vicious 2: Adds +20 to critical injury rolls. Utility and Firefighting Extinguishing Fires: A character armed with a CryoBan Projector adds one boost die (\(\Box \)) to any checks made to put out a fire. Assisted Checks: If multiple characters assist in putting out flames, they add one additional boost die (\(\Box \)) per assisting character who is also equipped with a CryoBan Projector.

(Equipped) Scavenged Clone Armor: It provides 2 Soak and 0 Defense, with an Encumbrance of 5 and 2 Hard Points Cost: 1,000 credits No Penalties (Tinkerer)

Personal Gear

Emergency Medpac: (100 credits) – 1 Encumbrance Allows a character to use the Medicine skill to heal others without suffering an penalty.

Datapad: (75 credits) – 1 Encumbrance Slicing Restrictions: While a creative Game Master (GM) might let you attempt to slice into a low-security lock using just a datapad and local ingenuity (potentially taking setback dice), a datapad alone does not replace specialized Slicer Gear or Dataspikes. It is primarily a storage and interface platform rather than an aggressive hacking rig.Control Port: A datapad can be directly tethered or wirelessly linked to other computer networks, security cameras, or vehicle systems to serve as an external viewing screen or controller.Comlink Capabilities: By default, standard datapads are meant for local database storage and info-processing. To communicate remotely across a planetary network, they generally require a separate Comlink connection or custom modifications.

Scanner Goggles: (150 credits) – 0 Encumbrance When worn, scanner goggles allow the user to see normally in dark conditions. Mechanically, this means they remove all Setback dice (⬛) that a Game Master imposes on your checks due to absolute darkness.Hands-Free Advantage: Unlike bulky hand-held electrobinoculars or general-purpose scanners, goggles leave your hands completely free. This allows you to scale walls, sneak, or keep your hands on a blaster rifle while maintaining enhanced vision.

Handheld Comlink: (25 credits) – 0 Encumbrance Planetary Range: A standard handheld comlink allows clear, two-way audio communication with any other comlink on the same planet.Orbit to Surface: It can reliably send and receive signals between the planet's surface and vessels waiting in a low orbit.System/HyperSpace Limits: It cannot communicate across an entire star system or through hyperspace. For interstellar messaging, characters must hook into a massive planetary Subspace Transceiver or use a ship's long-range communication array.

Stimpack x6: (150 credits) – 0 Encumbrance 1st Stimpack: Immediately heals 5 wounds. 2nd Stimpack: Immediately heals 4 wounds. 3rd Stimpack: Immediately heals 3 wounds. 4th Stimpack: Immediately heals 2 wounds. 5th Stimpack: Immediately heals 1 wound. 6th Stimpack and beyond: Automatically heals 0 wounds. The character’s system is fully saturated.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Speaks Binary 1 AoR 87 Activation: Passive Ranked: Yes Trees: Droid Specialist (2), Droid Tech (3), Outlaw Tech (2), Scholar (1), Scientist (2), Separatist Commander (2) The character grants a boost dice per rank of Speaks Binary to any tasks they direct Non-Player Character droids to perform.
Tinkerer 1 AoR Activation: Passive Ranked: Yes Trees: Armorer (1), Gadgeteer (1), Modder (3), Outlaw Tech (2), Scavenger (1), Scientist (2) The character makes one piece of equipment more modifiable. They choose one piece of equipment and increases its number of hard points by one. They can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to their ranks in Tinkerer. If they lose a modified piece of equipment, they may apply Tinkerer to a new one.

Background

Motivation

Duties

Description

Other Notes

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