Sizzik Thor by SuperWookie

Species
Melitto
Career
Consular
Specializations
Teacher, Republic Navy Officer
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2 1b
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

0
285

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sightless Vision 0 Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.
Reliant on Toxins 0 Melittos require the toxins of their native atmosphere to live; offworld, they gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a corrosive atmosphere with rating 6.
Well Rounded 1 Teacher The character chooses any two skills [Ranged: Light, Resilience]. They permanently become career skills.
Sense Danger 0 Teacher Force talent. Once per game session, the character may remove two setback dice from any one skill check.
Encouraging Words 0 Teacher When an ally within short range fails a check, the character may suffer 1 strain. If so, the character may assist the next check that an ally makes this encounter as an out-of-turn incidental (rather than as a maneuver).
Nobody's Fool 1 Teacher The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Command 1 Republic Navy Officer The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Commanding Presence 2 Republic Navy Officer The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks.

Force Powers

Force Rating
1
Power
Influence
Description
Upgrade Effect
Base Power The user spends a Force point (◑) to change the emotions of one living target they are engaged with.

The user spends a Force point (◑) to stress the mind of one living target they are engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
Control The user gains the ability to enhance their arguments and charisma via the Force. When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the user may roll an Influence power check as part of the pool. They may spend a Force point (◑) to gain a success result or advantage result (their choice) per point on the check.
Magnitude The user may spend a Force point (◑) to increase the number of minds being affected equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets multiple times.
Power
Enhance
Description
Upgrade Effect
Base Power When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check.
Control Enhance can be used with the Resilience skill.

Background

Sizzik Thor grew up on his home world, Li-Toran, in a typical manner until he reached adolescence. Where most Melitto had the ability to sense their surroundings with cilia, Sizzik was able to sense more than just scents and magnetic fields; He was able to sense inside objects and other living things. It came as a surprise when he found out that not all of his kind was able to do the same. To capitalize on his enhanced abilities, Sizzik decided to try and teach other Melitto how to emulate his ability. This led to disaster as he ended up causing others pain and to also lose control of themselves and lash out in anger. Being deemed a threat to his hive, Sizzik was exiled. Dejected, Sizzik briefly joined a ronin clan of males. There he honed his ability without letting the other know about it, and found he could influence positive emotions in others as well and encourage them with his words.

The ronin group decided to leave Li-Toran to survive, and Sizzik Thor went with them gladly. The group did mercenary work for a time, and had marginal success. Eventually, their work led them to the Inner Core and to Coruscant specifically. Continuing to take on mercenary work, the ronin would relax after missions on the cheaper levels of the city planet. Sizzik often found himself wandering around the level, reaching out to the other sentients with his ability. Sometimes he would resolve conflicts by improving moods, while other times he would see if he could anger the right sentient to enact justice. The most impactful moments where when he found himself coming out of a stupor, standing in front of the same poster - a recruitment advertisement for the Republic Navy. Perhaps it was a longing for his people's eusocial society, or the desire to travel and see new locations without the struggle of being a ronin Melitto, but Sizzik couldn't deny he was tempted to explore the option of joining.

When it appeared the ronin group was beginning to fail, after suffering some losses over time, Sizzik Thor decided to leave on his own terms and bade farewell to his kin. He used his ability to improve moods to soothe over anyone that would protest him leaving, and tried to convince the survivors to find a better life for themselves as well.

Even though the poster was old, the Republic Navy was still recruiting when Sizzik finally located a recruitment office. They tested him and found he had a great intellect and aptitude for leadership. Instead of joining the rank and file of the Navy, Sizzik was commissioned to become an officer of the Republic Navy.

Now Sizzik serves the Republic and commands a small corvette.

Motivation

Morality

Description

Other Notes

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