Sizzik Thor by SuperWookie

Species
Melitto
Career
Consular
Specializations
Teacher, Republic Navy Officer
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

0
285

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sightless Vision 0 Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.
Reliant on Toxins 0 Melittos require the toxins of their native atmosphere to live; offworld, they gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a corrosive atmosphere with rating 6.
Well Rounded 1 Teacher The character chooses any two skills [Ranged: Light, Resilience]. They permanently become career skills.
Sense Danger 0 Teacher Force talent. Once per game session, the character may remove two setback dice from any one skill check.
Encouraging Words 0 Teacher When an ally within short range fails a check, the character may suffer 1 strain. If so, the character may assist the next check that an ally makes this encounter as an out-of-turn incidental (rather than as a maneuver).
Nobody's Fool 1 Teacher The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Command 1 Republic Navy Officer The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Commanding Presence 2 Republic Navy Officer The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks.

Force Powers

Force Rating
1
Power
Influence
Description
Upgrade Effect
Base Power The user spends a Force point (◑) to change the emotions of one living target they are engaged with.

The user spends a Force point (◑) to stress the mind of one living target they are engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
Control The user gains the ability to enhance their arguments and charisma via the Force. When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the user may roll an Influence power check as part of the pool. They may spend a Force point (◑) to gain a success result or advantage result (their choice) per point on the check.
Magnitude The user may spend a Force point (◑) to increase the number of minds being affected equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets multiple times.
Power
Enhance
Description
Upgrade Effect
Base Power When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check.
Control Enhance can be used with the Resilience skill.

Background

Motivation

Morality

Description

Other Notes

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