Enduring |
1 |
|
+1 Soak |
Inorganic |
0 |
|
Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). |
Mechanical Beings |
0 |
|
Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. |
Mechanical Beings |
0 |
|
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. |
Toughened |
2 |
|
Gain +2 Wound Threshold |
Burly |
3 |
|
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
Durable |
1 |
|
The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. |
Barrage |
2 |
|
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
Grit |
1 |
|
Gain +1 Strain Threshold |
Heroic Resilence |
1 |
|
Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilence. |
Brace |
2 |
|
As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. Agility |
Armor Master |
0 |
|
When wearing armor, the character increases his total soak value by one. |
Spare Clip |
0 |
|
The character does not run out of ammo on a Despair. Items with Limited Ammo quality run out of ammo as normal. |