Wrath by skullthrone1

Species
Valcorin
Career
Guardian
Specializations
Warleader, Warden, Sharpshooter
System
Edge of the Empire

8
Threshold 21
Current 9
Threshold 19
Current 0
Ranged 2
Melee 2

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Characteristics

5
3
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 FORCE 3
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 2 FORCE 3
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3 2Blue
Piloting: Planetary (Ag) 0 FORCE 3
Piloting: Space (Ag) 0 FORCE 3
Resilience (Br) X 1 FORCE 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 4
Brawl (Br) X 2 FORCE 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Skuuga
Range
Engaged
Skill
Melee
Cumbersome 5, Pierce 2, Sunder, Vicious 2, Accurate 2
Damage
10+4
Critical
2

0
1095
500
5/11

Weapons & Armor

Skuuga
Magnetic Weapon Tether
Wielder may recover engaged weapon as incidental., Innate Talent (Quick Draw)
______
Reflect body glove
Personal Deflector Shield

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (7) 7 Each rank of Grit increases a character’s strain threshold by one.
Prime Positions (2) 2 When this character or an ally in short range takes cover he increases soak against ranked attacks by 1 per rank of Prime Positions
Toughened (2) 2 Gain +2 wound threshold
Uncanny Senses (2) 2 Add 1B per rank of Uncanny Reactions to all perception checks
Careful Planning 1 once per session may introduce a fact into the narrative as if a Destiny Point had been spent
Sense Danger 1 Once per session Remove 2BLACK from any 1 check
Swift 1 do not suffer usual penalties for moving through difficult terrain
Coordinated Assault 1 Take the Coordinated Assault maneuver, a number of engaged allies equal to Leadership ranks add 1ADV to combat checks until the beginning of the next turn. Range increases per rank of Coordinated Assault
Blind Spot 1 This character and allies within short range add 1ADV to combat checks while benefiting from cover
Forewarning 1 Preform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter
Dedication (3) 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Force Rating (2) 2 Gain +1 force rating
Precision Strike 1 When this character inflics a Critical injury with MELEE may suffer 1 strain to change the result to any EASY critical injury result
Confidence (2) 2 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Sense Advantage 1 Once per session may add 2BLACK to 1 NPC's skill check
Grapple 1 Once per round, may preform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers instead of 1 to move from engaged to short range
Expert Tracker (2) 2 Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker.
True Aim (2) 2 Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim
Lethal Blows (2) 2 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Brace (2) 2 As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Deadly Accuracy 1 When acquired choose 1 combat skill (MELEE) add damage equal to ranks in that skill to one hit of a successful attack with that skill.

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend LIGHT to gain SUCC or ADV on the check
Upgrade Effect
Control:Brawl Enhance can be used with the Brawl skill
Control: Force Leap (Horizontal) Take a Force Leap action: make a Enhance power check. The user may spend LIGHT to jump horizontally to any location in short range.
Control: Agility Ongoing effect: Commit . The user increases his Agility characteristic by 1 (to a maximum of 6).
Control:Coordination Enhance can be used with the Coordination skill.
Control: Piloting Space Enhance can be used with the Piloting Space skill
Control Force Leap (Vertical) When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range Spend to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control: Piloting Planetary Enhance can be used with the Piloting Planetary skill
Control:Brawn Ongoing effect: Commit . The user increases his Brawn characteristic by 1 (to a maximum of 6).
Control:Resilience Enhance can be used with the Resilience skill.
Control: Force Leap (Maneuver) The user can perform a Force Leap as a maneuver instead of an action

Background

Motivation

Obligations

Description

Other Notes

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