Grit (7) |
7 |
|
Each rank of Grit increases a character’s strain threshold by one. |
Prime Positions (2) |
2 |
|
When this character or an ally in short range takes cover he increases soak against ranked attacks by 1 per rank of Prime Positions |
Toughened (2) |
2 |
|
Gain +2 wound threshold |
Uncanny Senses (2) |
2 |
|
Add 1B per rank of Uncanny Reactions to all perception checks |
Careful Planning |
1 |
|
once per session may introduce a fact into the narrative as if a Destiny Point had been spent |
Sense Danger |
1 |
|
Once per session Remove 2BLACK from any 1 check |
Swift |
1 |
|
do not suffer usual penalties for moving through difficult terrain |
Coordinated Assault |
1 |
|
Take the Coordinated Assault maneuver, a number of engaged allies equal to Leadership ranks add 1ADV to combat checks until the beginning of the next turn. Range increases per rank of Coordinated Assault |
Blind Spot |
1 |
|
This character and allies within short range add 1ADV to combat checks while benefiting from cover |
Forewarning |
1 |
|
Preform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter |
Dedication (3) |
3 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
Force Rating (2) |
2 |
|
Gain +1 force rating |
Precision Strike |
1 |
|
When this character inflics a Critical injury with MELEE may suffer 1 strain to change the result to any EASY critical injury result |
Confidence (2) |
2 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
Sense Advantage |
1 |
|
Once per session may add 2BLACK to 1 NPC's skill check |
Grapple |
1 |
|
Once per round, may preform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers instead of 1 to move from engaged to short range |
Expert Tracker (2) |
2 |
|
Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker. |
True Aim (2) |
2 |
|
Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim |
Lethal Blows (2) |
2 |
|
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Brace (2) |
2 |
|
As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Deadly Accuracy |
1 |
|
When acquired choose 1 combat skill (MELEE) add damage equal to ranks in that skill to one hit of a successful attack with that skill. |