Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 2 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Fists |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Forager | F&D, 83 | Remove up to 2 Setbacks from checks to find food, water, or shelter. Survival checks to forage take half the normal time. | |
| Grit (Rank 2) | F&D, 83 | +1 strain threshold per rank. | |
| Uncanny Reactions | F&D, 83 | Add Bonus die per rank to all Vigilance checks. | |
| Keen Eyed | F&D, 83 | Remove Setback die per rank from Perception and Vigilance checks. | |
| Expert Tracker | F&D, 83 | Remove 1 Setback die per rank from checks to find tracks or track targets. Decrease tracking time by half. | |
| Sense Danger | F&D, 83 | Once per session, remove 2 Setback from any 1 check. | |
| Force Rating (Rank 2) | F&D, 83 | +1 Force Rating per rank. | |
| Forewarning | F&D, 83 | Perform the Forewarning Action. All allies within medium range increase defense by character's Force Rating until they act in the encounter. | |
| The Force is my Ally | F&D, 83 | Once per session, suffer 2 strain to perform a Force power as a maneuver. | |
| Natural Mystic | F&D, 83 | Once per session, may re-roll any 1 Force power check. | |
| Toughened | F&D, 83 | +2 Wound Threshold per rank. | |
| Preemptive Avoidance | F&D, 83 | Spend 1 Destiny Point to disengage from an engaged enemy as an out-of-turn incidental. |
| Upgrade | Effect |
|---|---|
| Control (Defense) | Commit FD. Once per round, when targeted by an attack, upgrade the difficulty of that attack once. |
| Control (Sense Thoughts) | Spend F to sense the current thoughts of one living creature with whom he is engaged. |
| Range | Spend F to increase the range by bands equal to ranks purchased. |
| Upgrade | Effect |
|---|---|
| Control (Brawn) | Commit FD. Increase Brawn by 1 per FD committed. |
| Control (Brawl) | May be used with Brawl. |
| Control (Resilience) | May be used with Resilience. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Range | Spend F to increase the range by bands equal to ranks purchased. |
| Control |
Heal: If no Dark F were used, target heals strain equal to wounds healed.
Harm: If any Dark F were used, user heals strain equal to wounds inflicted. |
| Control |
Heal: Spend F to remove 1 status effect from target.
Harm: Spend F to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict. |
| Upgrade | Effect |
|---|---|
| Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |