Khel Ur by Chrishep

Species
Zabrak
Career
Sentinel
Specializations
Artisan, Shadow, Shien Expert
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
6
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shoto
Range
Engaged
Skill
Lightsaber
Accuracy 1, Breach 1, Sunder
Damage
5
Critical
1
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Shoto
Range
Engaged
Skill
Lightsaber
Accuracy 1, Breach 1, Sunder
Damage
5
Critical
2

0
485
3283
5

Weapons & Armor

Concealing robes

Shoto Lightsaber (Khel's Original)
* Shien Reverse Grip Customization: The wlelder adds advantage to all Lightsaber (Cunning) checks made with this lightsaber but adds threat to all other Lightsaber checks.
* Hilt-Masking Kit (Hydrospanner): Add 2 automatic failure results to attempts to identify or find the lightsaber.
* 1 Mod (Critical -1)

Shoto Lightsaber
* Shien Reverse Grip Customization, ready but not added

Cortosis Gauntlets

Personal Gear

3-MAL Secure Comlink
Hand scanner (mechanics and electronics)
Breath mask
Scanner goggles
Datapad
Eyes of Lacasa (upgraded scanner goggles)
Digital Lockpick
Expensive green silk dress
Protection Talisman (volcanic bead)
Jetpack
Spare lightsaber casing.

400 Imperial credits

Assets & Resources

Droideka (more or less) which helps guard the ship

List of 100 spice purchasers, including 20 from Republic space. Obtained from the Cartel network on Nar Shaddaa.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 FaD 63 Add automatic advantage to all Coercion skill checks.
Mental Tools 1 FaD 93 (C1) Always count as having the right tools for the job when performing Mechanics checks.
Solid Repairs 2 FaD 93 (A1, A4) When repairing hull trauma on a starship or vehicle repair 1 additional hull trauma per rank.
Grit 3 FaD 93 (A2, D2), FaD 94 (C2) Gain + 1 strain threshold.
Street Smarts 1 FaD 95 (C1) Remove setback die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique 1 FaD 95 (C2) When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Inventor 1 FaD 93 (A3) When constructing a new item it modifying attachments, add 1 boost die or remove 1 setback die per rank in Inventor.
Force Rating 2 FaD 93 (B4), FaD 94 (A5) Gain +1 Force rating.
Fine Tuning 1 FaD 93 (C2) When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Defensive Slicing 2 FaD 93 (D3, C4) When defending computer systems, add 1 Setback die per rank of Defensive Slicing to opponents' checks.
Mental Fortress 1 FaD 93 (D4) Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.
Dedication 1 FaD 93 (C5), FaD 95 (B5) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Conditioned 1 FaD 95 (B1) Remove setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank in Conditioned.
Reflect 1 FaD 95 (D1) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry 1 FaD 95 (B2) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Counterstrike 1 FaD 95 (B3) When an attack misses the character and generates Despair or two Threat, may upgrade next Lightsaber (Cunning) check against attacker during encounter once.
Defensive Stance 1 FaD 95 (B4) Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Codebreaker 2 FaD 94 (C1, B4) Remove setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty checks to break codes or decrypt communications by 1.
Sleight of Mind 1 FaD 94 (C3) Add boost die to all Stealth checks unless the opposition is immune to Force powers.
Now You See Me 1 FaD 94 (C4) Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character.
Anatomy Lessons 1 FaD 94 (B5) After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.

Force Powers

Force Rating
3
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Basic Spend 2 Force points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

Spend 1 Force point and succeed at an average vigilance check to see through illusions.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade Effect
Control (D4) Heal: If no dark side used to generate Force points, target heals strain equal to wounds healed.

Harm: If any dark side were used to generate Force points, user heals strain equal to wounds inflicted.
Basic Heal: Spend 1 Force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend 1 Force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Range (A2, A3) Spend 1 Force point to increase the power's range bands equal to Range upgrades purchased.

Background

Khel was born on Iridonia to middle class parents who worked in banking. Discovered at a young age by the Order, her earliest memories are growing up as a youngling surrounded by dozens of Force sensitive children. In most lessons, she was right with the rest of her peers in progressing in her understanding. But they were given opportunity to learn about technology, she shined.

Khel was one of the first of her age to be taken as a Padawan. A Nautolan named Ke Eeran selected her and they began traveling the Galaxy together. Ke shared her interest in technology and they spent most of their time in large cities on major core world's.

She has recently passed the Trials and is setting out on her own for the first time, awaiting an assignment from the council.

Khel maintains an alternate identity for infiltration "Sové-Dur" who is registered as an Republic systems engineer. Under this alias, she and Ke Eeran participated in a criminal campaign against House Qel-Nosh in order to bring down the syndicate.

Motivation

Cause: Freedom
Khel was saddened by the corruption she saw as an Padawan. She has decided to dedicate her life to bring freedom to every person she meets in the Galaxy - and to see to it that those who destroy freedom earn their just reward.

Faith: Science and Reason
Khel has great respect for the teaching of the Jedi, but veneration of a mystical cosmic force never made sense to her. Rather, she think that the Force is just like the technology she loves working on: something to be studied and understood through rational thought and scientific methodology.

Morality

Emotional Strength: Curiosity
Emotional Weakness: Obsession
Morality: 65
Conflict: 0

Khel loves nothing better than finding a strange new piece of technology and trying to figure it out. That same curiosity drives her to always move forward and see something new and exciting.
That same curiosity can also quickly evolve obsession when a solution eludes her. Khel's master worked hard to teach her how to focus on the present, but it is still a struggle.

Description

Physical Description
Khel has light orange skin and typical Iridonian facial tattoos.
Her horns are more prominent than typical females.
Her eyes and hair are both very light, almost white.

Personality Description
Being insulated in the Jedi Temple for much of her life, Khel grew up with great faith in those around her. After leaving the safety of the temple behind and traveling with her Master, she was exposed to the evil of the Galaxy. But to Khel, those who harm and manipulate their fellows do not represent what the world is. Rather, they are very vocal minority: one to be opposed and silenced, using whatever method is necessary.

Other Notes

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