Fearsome Countenance |
1 |
FaD 63 |
Add automatic advantage to all Coercion skill checks. |
Mental Tools |
1 |
FaD 93 (C1) |
Always count as having the right tools for the job when performing Mechanics checks. |
Solid Repairs |
2 |
FaD 93 (A1, A4) |
When repairing hull trauma on a starship or vehicle repair 1 additional hull trauma per rank. |
Grit |
3 |
FaD 93 (A2, D2), FaD 94 (C2) |
Gain + 1 strain threshold. |
Street Smarts |
1 |
FaD 95 (C1) |
Remove setback die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
Shien Technique |
1 |
FaD 95 (C2) |
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
Inventor |
1 |
FaD 93 (A3) |
When constructing a new item it modifying attachments, add 1 boost die or remove 1 setback die per rank in Inventor. |
Force Rating |
2 |
FaD 93 (B4), FaD 94 (A5) |
Gain +1 Force rating. |
Fine Tuning |
1 |
FaD 93 (C2) |
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |
Defensive Slicing |
2 |
FaD 93 (D3, C4) |
When defending computer systems, add 1 Setback die per rank of Defensive Slicing to opponents' checks. |
Mental Fortress |
1 |
FaD 93 (D4) |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter. |
Dedication |
1 |
FaD 93 (C5), FaD 95 (B5) |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Conditioned |
1 |
FaD 95 (B1) |
Remove setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank in Conditioned. |
Reflect |
1 |
FaD 95 (D1) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Parry |
1 |
FaD 95 (B2) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Counterstrike |
1 |
FaD 95 (B3) |
When an attack misses the character and generates Despair or two Threat, may upgrade next Lightsaber (Cunning) check against attacker during encounter once. |
Defensive Stance |
1 |
FaD 95 (B4) |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Codebreaker |
2 |
FaD 94 (C1, B4) |
Remove setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty checks to break codes or decrypt communications by 1. |
Sleight of Mind |
1 |
FaD 94 (C3) |
Add boost die to all Stealth checks unless the opposition is immune to Force powers. |
Now You See Me |
1 |
FaD 94 (C4) |
Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character. |
Anatomy Lessons |
1 |
FaD 94 (B5) |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |