Pon Edestus by Kaleladin

Shii-Cho Knight, Colossus
Force and Destiny

Threshold 25
Current 0
Threshold 13
Current 0
Ranged 1
Melee 3

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Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Breach 1, Cumbersome 3, Defensive 1, Sunder, Superior


Weapons & Armor

Greatsaber w/ superior hilt personalization - indigo blade
Segmented armor w/ lightweight and extra melee defense (5 encumbrance) (4/4 HP available)

Personal Gear

3 stimpacks
Cybernetic arm

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Amphibious 1 FDCR 59 Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Parry 4 FDCR 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Second Wind 2 FDCR 100 Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Toughened 5 FDCR 100 (1); Knights of Fate 25 (4) Gain +2 wound threshold.
Conditioned 1 FDCR 100 Remove 1 Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain from falling by 1 per rank of Conditioned.
Multiple Opponents 1 FDCR 100 Add 1 Boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Durable 4 FDCR 100 (2); Knights of Fate 25 (2) May reduce an Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Quick Draw 1 FDCR 100 Once per round, draw or holster a weapon or accessible item as an incidental.
Grit 3 FDCR 100 (1); Knights of Fate 25 (2) Gain +1 strain threshold.
Defensive Training 1 FDCR 100 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon grants the Defensive quality with a rating equal to ranks in Defensive Training.
Natural Blademaster 1 FDCR 100 Once per session, may reroll any 1 Lightsaber or Melee check.
Sarlaac Sweep 1 FDCR 100 Increase difficulty of Lightsaber check by 1 to perform Sarlaac Sweep action. May spend 2 Advantage to hit additional engaged targets.
Improved Parry 1 FDCR 100 When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with a Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Sum Djem 1 FDCR 100 May spend 1 Triumph or 2 Advantage with successful Lightsaber check to disarm opponent.
Center of Being 1 FDCR 100 Take a Center of Being maneuver. Until the beginning of your next turn, attacks against you increase their Critical rating by 1 per rank of Center of Being.
Dedication 1 FDCR 100 Gain +1 to a single characteristic (Brawn). This cannot bring a characteristic above 6.
Hard Headed 2 Knights of Fate 25 When staggered or disoriented, perform the Hard Headed action: make a Daunting Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Improved Toughened 1 Knights of Fate 25 Once per session, may heal wounds equal to ranks in Toughened.
Enduring 1 Knights of Fate 25 Gain +1 soak value.
Improved Hard Headed 1 Knights of Fate 25 When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to 1 below threshold.
Dedication 1 Knights of Fate 25 Gain +1 to a single characteristic (Brawn). This cannot bring a characteristic above 6.

Force Powers

Force Rating
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 1 FP to gain 1 Success or 1 Advantage on the check (user's choice).
Upgrade Effect


Pon Edestus was born a slave, and from a young age his strength was
valued by his owner above all other attributes. He was trained in combat and taught to fight for his master, but Pon had different ideas. He rebelled, and quite accidentally found himself at the center of a slave revolt that liberated hundreds of sentients. Unfortunately for Pon, he lost an arm in the battle and was nearly killed.

When Pon finally recovered from his wounds, he discovered that his arm
had been replaced with a cybernetic and his freedom purchased by a person named Fulcrum. Intrigued by his ability to survive wounds that should have killed anyone else, Fulcrum had taken a special interest in Pon.

She asked the young Nautolan to serve as her bodyguard on a particularly
dangerous world as she explored the supposed final resting place of a
Jedi Knight. The mission, despite (or perhaps because of) Pon’s relentless
refusal to take anything seriously, was a success. As payment for his
services, Romund gave Pon the dead Jedi’s lightsaber, explaining to him
that the Jedi had been champions of the oppressed and weak—just as
Pon himself was.

Since then, Pon has been enjoying his freedom in the galaxy, selling his sword arm and fighting on his own terms, not for any master. Although he seldom backs down from any fight or challenge, he prefers to fight on behalf of the weak and oppressed. When Fulcrum asked him to come to Spintir for training, he leapt at the chance.


Challenge - Liberation: This character works against oppression of all kinds. Harsh masters, domineering societies, even overzealous companions can spark the need to rise up against oppression and liberate the helpless.



Emotional Strength - Bravery: Pon Edestus is unconcerned with the odds
against him, so long as the cause for which he fights is worth his time. Nothing daunts or fazes him, and his confidence is boundless. At his best, Pon Edestus is willing to do anything that needs to be done, no matter how challenging or dangerous.

Emotional Weakness - Anger: Brash as he is, Pon Edestus sometimes lets
himself cut loose on things that don’t warrant it. His enthusiasm can quickly take a darker tone when he is in battle, especially if he sees his friends or other good people get hurt. Even outside of combat, he gets frustrated by the need to wait, sit still, or hide and is always looking for an excuse for action. At his worst, Pon Edestus tends to pick fights or get into
trouble without considering the consequences.


24 years old

Other Notes

Pon views the Jedi more for their ideal than their reality. He believes that if you have the power to help people, and you don't, that's a bad use of power. He wants to use his Force powers to free people and help them, something he feels the Jedi failed to do.

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