Amphibious |
1 |
Nautolan |
Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water. |
[REACTION] Parry |
5 |
Shii-Cho Knight (4); Steel Hand Adept (1) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
[INCIDENTAL] Second Wind |
2 |
Shii-Cho Knight |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Toughened |
6 |
Shii-Cho Knight (1); Colossus (4); Steel Hand Adept (1) |
Gain +2 wound threshold. |
Conditioned |
1 |
Shii-Cho Knight |
Remove 1 Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain from falling by 1 per rank of Conditioned. |
Multiple Opponents |
1 |
Shii-Cho Knight |
Add 1 Boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. |
Durable |
4 |
Shii-Cho Knight (2); Colossus (2) |
May reduce an Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
Quick Draw |
1 |
Shii-Cho Knight |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Grit |
5 |
Shii-Cho Knight (1); Colossus (2); Steel Hand Adept (2) |
Gain +1 strain threshold. |
Defensive Training |
1 |
Shii-Cho Knight |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon grants the Defensive quality with a rating equal to ranks in Defensive Training. |
Natural Blademaster |
1 |
Shii-Cho Knight |
Once per session, may reroll any 1 Lightsaber or Melee check. |
[ACTION] Sarlaac Sweep |
1 |
Shii-Cho Knight |
Increase difficulty of Lightsaber check by 1 to perform Sarlaac Sweep action. May spend 2 Advantage to hit additional engaged targets. |
Improved Parry |
1 |
Shii-Cho Knight |
When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with a Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Sum Djem |
1 |
Shii-Cho Knight |
May spend 1 Triumph or 2 Advantage with successful Lightsaber check to disarm opponent. |
[MANEUVER] Center of Being |
1 |
Shii-Cho Knight |
Take a Center of Being maneuver. Until the beginning of your next turn, attacks against you increase their Critical rating by 1 per rank of Center of Being. |
Dedication |
1 |
Shii-Cho Knight |
Gain +1 to a single characteristic (Brawn). This cannot bring a characteristic above 6. |
[ACTION] Hard Headed |
2 |
Colossus |
When staggered or disoriented, perform the Hard Headed action: make a Daunting Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
Improved Toughened |
1 |
Colossus |
Once per session, may heal wounds equal to ranks in Toughened. |
Enduring |
1 |
Colossus |
Gain +1 soak value. |
Improved Hard Headed |
1 |
Colossus |
When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to 1 below threshold. |
Dedication |
1 |
Colossus |
Gain +1 to a single characteristic (Brawn). This cannot bring a characteristic above 6. |
Precision Strike |
1 |
Steel Hand Adept |
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. |
Unarmed Parry |
1 |
Steel Hand Adept |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1). |
Improved Precision Strike |
1 |
Steel Hand Adept |
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury. |