Force and Destiny
| Threshold | 12 |
| Current | 12 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | X | 1 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Basic lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach +1, Sunder |
Damage6 |
Critical2 |
|
| Shoto |
RangeEngaged |
SkillLightsaber |
|
| Accurate 1, Breach 1 , Sunder _____ |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Resist Disarm | 82 | Suffer 2 strain to avoid be ing disarmed or have weap on damaged or destroyed. | |
| Makashi Technique | 82 | When making a check using the Lightsaber skill, the character may use Pres ence instead of Brawn. | |
| Parry | 82 | When hit by a melee at tack, suffer 3 strain to re duce damage by 2 plus ranks in Parry. | |
| Duelist Training | 82 | Add □ to Melee and Light saber checks when engaged with only one opponent. |
| Upgrade | Effect |
|---|---|
| Duration |
Commit
O O to sustain this power while the beguiled tar get remains in range. |
| Range |
Spend 3 to increase power’s
range by a number of range bands equal to Range up grades purchased. |
| Strength |
Spend
3 3 to increase the sil houette of the object obscured or illusion created by 1 per Strength upgrade purchased |