Hala Bell by PraetorianJynx

Species
Human (Corellian)
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

C-10 "Dragoneye Reaper" Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
2
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
TT24 Holdout Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
185
575
8/10

Weapons & Armor

C-10 "Dragoneye Reaper" Heavy Pistol (ENC 3, Enhanced XCiter, Laser Sight)
Combat Knife (ENC 1)
Koromondain Half-Vest (Soak 1, Defense 1)
TT24 Holdout Blaster (ENC 1)

Personal Gear

Comlink (long range)
Electrobinoculars
Load-Bearing Gear (+3 ENC)
Stimpack x4

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 Remove 1 Setback/rank of Convincing Demeanor from all Deception or Skulduggery checks.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Rapid Reaction 1 Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks.
Quick Strike 1 Add 1 Boost/rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Side Step 1 Once/round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round.

Background

Hala fled the Core after draining her fathers account. She feels no shame but there's this growing feeling that her actions may be coming back to bite her in the rear.

Motivation

After the constraints of the Empire Hala has fully embraced the freedoms available in the Outer Rim. Her entire life now is about doing as she wills and being beholden to no-one besides those she chooses.

Obligations

Betrayal (10): Hala fled the Core after draining her fathers account. She feels no shame but there's this growing feeling that her actions may be coming back to bite her in the rear.

Description

Other Notes

Stun Setting: Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target’s soak. A variant of this is a Stun setting. As an incidental, the wielder can choose to switch the setting of his weapon to “Stun.” In this case, it does Stun damage as described above. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.

Enhanced XCiter: Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.

Laser Sight: Add automatic advantage result on successful combat checks with the weapon.

Koromondain Half-Vest: When suffering a critical hit, damage the armor by one step.

Electrobinoculars: Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to 1 setback imposed due to long range or poor light.

Stimpack: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

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