Retired - Zer0 by BadgersDontCare

Species
Gank
Career
Spy
Specializations
Slicer, Analyst
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Merr-sonn Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3

0
215
1175
05 / 11 (Base 7)

Weapons & Armor

Armor :
- Formal Attire (Outdated)

Weapons :
- Merr-sonn Model 53 "Quicktrigger" Blaster Pistol 450-1-4-4
Reduce the difficulty of Mechanics checks to repair a Model 55 or modify attachments on it by one.
+ Custom Grip : 600cr, HP 1, Rar 6.
Remove ■ from combat check, Accurate 1 (Add □ to Combat checks.)

Personal Gear

- Utility Belt 25-0-0
increase encumb. threshold by 1.

- Security Sweeper 400-1-6
A character using a security sweeper may check an area for espionage tools by making an Average ( ♦ ♦ ) Computers check. If he succeeds, the device notifies him of the presence and location of any recording or espionage devices within medium range of his current location. If the device is particularly well-hidden, this check might be opposed by the Mechanics skill of the character who placed the device.


Requisitions: 850-2-5*

- Earbud Comlink 75-0-4

- Electrobinoculars 250-1-1
They allow their user to see normally in low light, extremely bright conditions, and inclement conditions.
They also provide magnification of targets up to ten kilometers away.
When using electrobinoculars, characters may remove ■ from any Perception checks made to identify an object in low light or at long distances.

- Datapad 75-1-1

- 5x Stimpacks (125) 25-0-1

- Scanner Goggles 150-0-3
When worn, scanner goggles allow the wearer to see normally in dark conditions.

- 3-MAL Secure Comlink 250-0-5
Add ■ to intercept and decrypt the signal. Monitoring a clear frequency on a civilized world adds □ □ to Knowledge check related to current events.


Left at base :

- Reinforced Environment Gear
Ignore ■ imposed by environmental conditions.
Reduce critical injury rolls from fall by 20.
Add □ to Resilience checks to resist toxic atmospheres and airborne toxins.

- Load-Bearing Gear 100-0-3
increases encumb. threshold by 3.

- Signature modulation Pad 250-2-7
Add ■ ■ to checks attempting to acquire the user's slicing signature such as the Trace User action.

Not requisitionned :

- Smuggler's Trenchcoat
Checks to find hidden items in the trenchcoat while being worn are opposed by skulduggery of wearer. Coat can conceal up to 2 encumberance worth of items.

Assets & Resources

Current Hours : 72
Current Duty : 60

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 2 Remove ■ per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Technical Aptitude 2 Reduce time needed to complete Computer related tasks by 25% per rank in Technical Aptitude.
Bypass Security 1 Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked door.
Defensive Slicing 2 When defending computer systems, add ■ per rank of Defensive Slicing to opponents’ checks.
Natural Programmer 1 Once per session, may re-roll any 1 Computers or Astrogation check.

Background

BACKGROUND : THE SEARCHING INSURGENT

Zer0 was the latest recruit to join the Gank Squad of some infamous Hutt Lord. His role was to be the walking lockpick of the group. During his missions, he was witness to numerous war crimes as the Hutt Lord was getting contracts from the Empire. He started having doubt on the morality of his missions.

On one particular mission that the group did, the Empire wanted no witnesses, so they killed every member of the squad... or so they thought.

Miraculously, Zer0 would survive the massacre, after which he swore to himself to do his best to redeem himself. He thought his best option would be to help the Alliance in their combat against the Empire.

Motivation

SPECIFIC QUEST : REDEMPTION

Zer0 seeks to atone for past sins or mistakes by serving in the Alliance. He was a criminal, a bounty hunter, and took actions he now regrets. Helping the Rebellion and the defenseless may be the way to regain his self-worth.

Duties

Current Duty : 20

DUTY : INTELLIGENCE

Zer0 knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to. but also the state of technological research, economic policies, and other aspects of Imperial strength.

Description

***Breaking code / Decryption***
Technical Aptitude : Take 50% less time
Codebreaker : Remove :Setback::Setback:
Blackops Data Breaker : Add :boostBlank::boostBlank:
!roll [aappbb]

***Bypassing Security***
Technical Aptitude : Take 50% less time
Bypass Security : Remove :Setback:
Blackops Data Breaker, Add :boostBlank::boostBlank:
!roll [aappbb]

***Defeating Electronic Locks***
Technical Aptitude : Take 50% less time
Bypass Security : Remove :Setback:
Lockbreaker Hand : Add :boostBlank:
!roll [aappb]

Other Notes

Operation Property Brothers (2020-03-14) : 20 xp, 0 duty, 300 cr, 24 hrs
- 20xp Defensive Slicing.

Operation Bottom Feeder (2020-03-10) : 25 xp, 40** duty, 300 cr, 24 hrs (Positive Spin : Snrru)
- 10xp Defensive Slicing, 15xp Natural Programmer.

Operation Hutt Hunter (2020-02-27) : 25xp, 20 duty, 300 cr, 24 hrs (Positive Spin)
- 5xp Coordination, 5xp Knowledge: Education, 5xp Knowledge: Warfare.
- Analyst : 5xp Codebreaker, 5xp Technical Aptitude.

# XP :
+145xp : Race 110xp, Duty 10xp, AoR 10xp, SFL 15xp
# Characteristics :
-100 xp : -30xp Agility, -70xp Intellect.
# Skills :
Gank: +1 Vigilance.
Spy : +1 Computers, +1 Perception, +1 Skulduggery, +1 Stealth.
Slicer : +1 Computers, +1 Stealth.

# Additional Specializations :
- Diplomat - Analyst 30xp

# Talents :
Slicer : 5xp Codebreaker, 5xp Technical Aptitude, 5xp Bypass Security.


Paid Starting Spendings : 2,325 cr / 3,000 cr

- Cybernetics cost difference 1,450cr, Signature modulation Pad 250cr, Utility Belt 25cr, Custom Grip 600cr, A99 Aqua Breather ?, .

Free Starting Cybers : 5,000 cr / 5,000 cr (1,450 cr moved to starting spendings)

Lockbreaker Hand :
This cybernetic hand is packed with tiny tools that are specialised for bypassing mechanical and electrical locks.
Price Encum Rarity
(R) 2200 N/A 6
Count as having one rank in "Bypass Security" talent.
Add 1 boost die to Skulduggery and Computers check for defeating locks.

Implanted Cyberjack :
Usually taking the form of a prosthetic finger or other artificial appendage, a cyberjack allows its user to directly interface with a computer system via a universal serial socket. The cyberjack connects the user’s brain to a droid or computer directly.
Price Encum Rarity
3,750 N/A 6
Once per check, a character with an implanted cyberjack may suffer 2 strain to decrease the difficulty of a Computers check to disable a security device or slice into a computer system by one.

Gank Comm Implant :
Characters with Gank comm implants can communicate silently with each other at ranges of up to several kilometers.
Price Encum Rarity
250 N/A 7

Neural Recorder :
This implant allows for sensory input to be stored as data for later recall. This information is as accurate as any other recording device, save for the limitations of certain biological systems. It records when the user consciously chooses to, but often this becomes second nature.
Price Encum Rarity
250 N/A 8
Make Easy (1 difficulty) Discipline check to recall any information experienced while the recorder was running. Data contained in the recorder may be transferred to an external storage device.

Free Armor :

Reinforced Environment Gear
This gear is virtually an improved adverse environment gear, sold to colonists planning on braving hostile conditions to settle a planet of the fringe.
Defense Soak Price Encum HP Rarity
0 1 850 2 2 4
Ignore 1 setback dice imposed by environmental conditions. Reduce critical injury rolls from fall by 20.
Add 1 boost dice to Resilience checks to resist toxic atmospheres and airborne toxins.

Free Weapon :

Merr-sonn Model 53 "Quicktrigger" Blaster Pistol
Reduce the difficulty of Mechanics checks to repair a Model 55 or modify attachments on it by one.
Skill Dam Crit Range Encum HP Price Rarity Special
Ranged - Light 6 3 Medium 1 4 450 4 Stun Setting

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