Baros Quint by Zergonomic

Species
Gossam
Career
Sentinel
Specializations
Shien Expert (1) Sentry (2)
System
Age of Rebellion

4
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 1
Melee 3

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Characteristics

2
2
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder Defensive 2
Damage
9
Critical
1

25
250
1750
3

Weapons & Armor

Defensive Lightsaber (Ilum Crystal)
Cross Guard
Lightweight
Shien Reverse Grip
+2 dmg
-1 crit
Armored Robes = 4500

Personal Gear

Electrobinoculars = 150
Stimpack x 10 = 250
Backpack = 50
Tool Kit = 350

Assets & Resources

Critical Injuries & Conditions

79 Morality (Paragon of Light)

Talents

Name Rank Book & Page Description
Street Smarts 1 Remove one setback per rank of Street Smarts from streetwise and Knowledge (Underworld) checks
Shien Technique 1 When making a check using the Lightsaber skill the character may use cunning instead of Brawn
Conditioned 1 Remove one setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Toughened 2 Gain +2 wound threshold
Djem So Deflection 1 After using Reflect may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent
Grit 1 Gain +1 Strain Threshold
Reflect 3 When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Saber Throw 1 Perform Saber Throw action: make Lightsaber combat check as ranged attack at target within medium range, adding force die no greater than force rating. Must spend pips and succeed to hit target, spent pips to have weapon return to hand.
Improved Saber Throw 1 When performing the Saber Throw action may increase the range to long range. When attacking a target at long range, spend 2 pips to have weapon return to hand.
Uncanny Reactions 1 Add one blue die to all vigilance checks
Slight of MInd 1 Add one blue die to all stealth checks unless the opponent is immune to force powers.

Background

Motivation

Freedom

Duties

Duty = 45
Combat victory

Description

Other Notes

EXP Breakdown:
Brawn 1->2 = 20
Cunn 3->4 = 40

Lightsaber 1->3 = 25
Deception 1->3 = 25

Street Smarts = 5
Conditioned = 5
Reflect = 5
Shien Technique = 10
Reflect = 10
Parry = 10
Toughened = 10
Parry = 15
Djem So Deflection = 20

Sentry Specialization = 10

Grit = 5
Reflect = 10
S. of mind = 10
Saber throw = 15
Imp. S. Th. = 15

(SPENT AFTER CHARACTER CREATION)
5 on Toughened in Sentry tree
10 on Uncanny reactions in Sentry Tree

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