|
Street Smarts |
1 |
|
Remove one setback per rank of Street Smarts from streetwise and Knowledge (Underworld) checks |
|
Shien Technique |
1 |
|
When making a check using the Lightsaber skill the character may use cunning instead of Brawn |
|
Conditioned |
1 |
|
Remove one setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
|
Parry |
2 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
|
Toughened |
2 |
|
Gain +2 wound threshold |
|
Djem So Deflection |
1 |
|
After using Reflect may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent |
|
Grit |
1 |
|
Gain +1 Strain Threshold |
|
Reflect |
3 |
|
When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
|
Saber Throw |
1 |
|
Perform Saber Throw action: make Lightsaber combat check as ranged attack at target within medium range, adding force die no greater than force rating. Must spend pips and succeed to hit target, spent pips to have weapon return to hand. |
|
Improved Saber Throw |
1 |
|
When performing the Saber Throw action may increase the range to long range. When attacking a target at long range, spend 2 pips to have weapon return to hand. |
|
Uncanny Reactions |
1 |
|
Add one blue die to all vigilance checks |
|
Slight of MInd |
1 |
|
Add one blue die to all stealth checks unless the opponent is immune to force powers. |