Sao Buggel by Joker7310

Species
Ardennian
Career
Technician
Specializations
Slicer
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

2
137
50

Weapons & Armor

Heavy Clothing - 0 Def, 1 Soak, 0 HP. EN 1 (G&G PG 71)

Personal Gear

Assets & Resources

Stimpack x4

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Additional Limbs Ardennians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though they still may not perform more than two maneuvers per turn.
Let’s Ride Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Bypass Security 1 EOTE PG 91 Remove Setback Dice (Black Dice) equal to the character’s ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door.
Codebreaker 1 EOTE PG 91 The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker.
Defensive Slicing 1 EOTE PG 91 When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer) the character adds Setback Dice (Black Dice) equal to his rank of Defensive Rating to his opponent’s checks.
Grit 1 EOTE PG 91 Each rank of Grit increases a character’s strain threshold by one.
Virtuosity (AGI) 2 Homebrew This is a technical skill on how well one can play an instrument.
Musicality: PRE 1 Homebrew This is used to trigger emotional reactions from the audience.

Background

Sao Buggel was the oldest son of a typical Ardennian family. Sharing a family den with his seven younger siblings, his parents, and grandparents, life was rarely tranquil. As he got older and and spent his free time helping his parents raise his younger siblings, he found himself desperate for any escape he could find. He loved his siblings dearly, but he desperately wanted to be a free spirit.

His mother, sensing the boy's longing for deliverance and recognizing latent talent, purchased a family computer terminal that included small problem-solving games that he would play with. One day, his father came home to find that he had reprogrammed the terminal to play a violent holo game that was rated above his age limit. While his parents were upset, they were also impressed, bringing the boy into their store to maintain their computer systems and set up a small computer repair business for him.

During a fateful, busy day of adolescence while his face was buried in the monitor display of his terminal, a customer brought an electronic audio synthesizer into their shop in need of assistance with repairing it. Sao had never seen anything like it but found that it was not unlike any other computing device he had experience with. After making some repairs on the instrument, Sao decided to test it out to make sure the product was fully repaired and lost six hours of time to near-trance he found himself in as he broke down and built up auricular tones, feeling the otic flood of euphoria sweep through him, his life forever changed.

As luck would have it, the owner of the synthesizer never returned for his instrument. Sao's father made a comment about how he was going to start charging musicians for services upfront if he ever expected to get paid, but Sao's heart felt prosperous as his father agreed to let him keep the device.

The next few years blasted by in a symphonic reverie as Sao learned, experimented and honed his craft with the Synthesizer. One night, during a family dinner, he announced his intention to leave the home den and venture out to make a name for himself as a musician! His mother had seen this coming for months and managed to wish him well from behind tearful eyes. His father, on the other hand, was taken aback. He had assumed Sao would spend the rest of his life working as his apprentice, and eventually taking over the family shop.

After a family mynock roast celebration to wish him well, Sao bid his family goodbye and made his way off planet, finding work in cantinas and venues across the galaxy, usually working for food and board and almost always hitching a ride with whatever smuggler or traveler was in need of a musician (or a slicer when he was really desperate for credits).

He hit a run of good luck by running into the illustrious Rana Rockmore, a dynamite vocalist with a ship of her own who took pity after seeing his disheartening situation and offered him a less temporary position both in her band, and as her resident computers specialist.

Motivation

Fame - Sao is determined to become a famous musician along with the rest of his band!

Obligations

Debt - +5 - XP Bonus
Family - +5 - XP Bonus

Description

Other Notes

ARDENNIAN
Species Abilities

Br 2 Ag 3 In 2 Cu 1 Wi 1 Pr 2

Wound Threshold: 10+Br
Strain Threshold: 8+Wi
Starting Experience: 85 XP
Special Abilities: Ardennians begin play with the Let’s Ride talent.

Let’s Ride
Activation: Active (Incidental)
Ranked: No
Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.

Additional Limbs: Ardennians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though they still may not perform more than two maneuvers per turn.

2 in Virtuosity and 1 in Musicality

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