Commlink (Handheld) (E 0.1, R0) 25 Credits
Utility Belt (Increases E by 1, R0) 25 Credits
Backpack (E+4) 25 credits: Inside
Medpack (E2)
General Pupose Scanner (E 0.1)
Electrobinoculars (E1)
Tool Kit (E4)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Amphibous
1
May breathe underwater and not suffer movement penalties when swimming.
Plausible Deniablity (Mystic/Advisor)
1
Force and Destiny pg. 81
Remove 1 (BLK Dice) per Rank from Coercion and Deception checks (Cost 5 Points).
Kill with Kindness
1
Force and Destiny pg. 81
Remove 1 (BLK Dice) per Rank from all Charm and Leadership checks (Cost 5 Points).
Concealing Robes
1
Add 1 (BLK Dice) to checks to notice or recognize the wearer.
Toughened
1
Force and Destiny pg. 81
Gain +2 Wound Threshold (Cost 10)
Grit
1
Force and Destiny pg. 81
Gain +1 Strain Threshold (Cost 15)
Force Powers
Force Rating
1
Power
Influence
Description
Cost 20XP
Upgrade
Effect
Basic Power
May spend one destiny token to inflict 1 strain on target.
Control
May make opposed Discipline Check vs. Discipline combined with Influence. Success can force target into desired emotional state or believe something untrue for 1 round.
Background
Fleeing the Empire - detected by the Empire after being caught using the force on Naboo.
Insights - percieves the world through the force.
Motivation
Rolled 3: Ambition - Rolled another 3: Power. Wants to amass power in the force to influence those around him to be more peaceful.
Obligations
Bounty - Has a price on his head set by the empire.
(15 starting Obligation)
10 used to add 10 starting XP
5 used to add 1000 credits.
Description
Other Notes
Starting XP 100: +10 added with starting obligation.
Characteristcs: (80 XP) spent 30XP increasing Willpower from 2 to 3, 20XP increasing Intellect from 1 to 2, 30XP increasing Cunning from 2 to 3.
Talents: Spent 5XP on Plausible Deinability (Mystic/Advisor), 5XP on Kill them with Kindness (Mystic/Advisor).
Force Powers: Spent 10XP on Influence Basic Power, 10XP on Control Upgrade.
Completed beginner game with 25XP (10 xp for interlude, 15XP for ending). Spent 10XP on Toughened and 15XP on Grit Talents (Force and Destiny Core Rulebook pg. 81)