Yap-Yap Tolli by Billman

Species
Gungan
Career
Mystic
Specializations
Advisor
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
-
Fists
Range
Engaged
Skill
Brawl
Damage
2
Critical
-

0
135
1285
8.2 out of 12

Weapons & Armor

Weapons:
Training Lightsaber (E1, R6) 400 Credits.

Armor:
Concealing Robes (Defense 0, Soak 1, E1, HP 0, R2) 150 Credits.

Personal Gear

Commlink (Handheld) (E 0.1, R0) 25 Credits
Utility Belt (Increases E by 1, R0) 25 Credits

Backpack (E+4) 25 credits: Inside
Medpack (E2)
General Pupose Scanner (E 0.1)
Electrobinoculars (E1)
Tool Kit (E4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibous 1 May breathe underwater and not suffer movement penalties when swimming.
Plausible Deniablity (Mystic/Advisor) 1 Force and Destiny pg. 81 Remove 1 (BLK Dice) per Rank from Coercion and Deception checks (Cost 5 Points).
Kill with Kindness 1 Force and Destiny pg. 81 Remove 1 (BLK Dice) per Rank from all Charm and Leadership checks (Cost 5 Points).
Concealing Robes 1 Add 1 (BLK Dice) to checks to notice or recognize the wearer.
Toughened 1 Force and Destiny pg. 81 Gain +2 Wound Threshold (Cost 10)
Grit 1 Force and Destiny pg. 81 Gain +1 Strain Threshold (Cost 15)

Force Powers

Force Rating
1
Power
Influence
Description
Cost 20XP
Upgrade Effect
Basic Power May spend one destiny token to inflict 1 strain on target.
Control May make opposed Discipline Check vs. Discipline combined with Influence. Success can force target into desired emotional state or believe something untrue for 1 round.

Background

Fleeing the Empire - detected by the Empire after being caught using the force on Naboo.

Insights - percieves the world through the force.

Motivation

Rolled 3: Ambition - Rolled another 3: Power. Wants to amass power in the force to influence those around him to be more peaceful.

Obligations

Bounty - Has a price on his head set by the empire.
(15 starting Obligation)
10 used to add 10 starting XP
5 used to add 1000 credits.

Description

Other Notes

Starting XP 100: +10 added with starting obligation.
Characteristcs: (80 XP) spent 30XP increasing Willpower from 2 to 3, 20XP increasing Intellect from 1 to 2, 30XP increasing Cunning from 2 to 3.
Talents: Spent 5XP on Plausible Deinability (Mystic/Advisor), 5XP on Kill them with Kindness (Mystic/Advisor).

Force Powers: Spent 10XP on Influence Basic Power, 10XP on Control Upgrade.

Completed beginner game with 25XP (10 xp for interlude, 15XP for ending). Spent 10XP on Toughened and 15XP on Grit Talents (Force and Destiny Core Rulebook pg. 81)

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