Age of Rebellion
| Threshold | 10 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Pistol |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Additional limbs | 1 | Xexto have 4 arms, allowing them to make two free maneuvers per turn (as opposed to 1). | |
| This one is mine | 1 | Once per session, when piloting a starship or vehicle, you may spend 2 Destiny points to challenge another pilot in the battle to a duel. This lasts 2 rounds. For the duration of the duel, you and your opponent can only target one another for attacks and no other pilots can make target duelists for attacks.. | |
| Grit | 2 | +1 to strain threshold | |
| Skilled Jockey | 1 | Remove a setback die from all piloting checks per rank of Skilled Jockey. | |
| High-G Training | 1 | If a ship/vehicle would suffer strain, you may suffer strain up to the number of ranks you have in High-G Training. | |
| Second Chances | 1 | Once per encounter, choose a number of positive dice equal to your rank in Second Chances and reroll them. |