Rena Aldan by wormholextreme

Species
Human
Career
Commander
Specializations
Tactician, Pirate, Commando
System
Edge of the Empire

6
Threshold 26
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
2
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) 0
Streetwise (Cun) 2
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 2, Pierce 1, Innate Talent: Barrage
Damage
11
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Add additional Success + Threat to the first check made with this weapon in an encounter
Damage
6
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Damage
2
Critical
5

0
930

Weapons & Armor

Superior Armored Clothing
Light Repeating Blaster w/Gyrostablizer ( 1 -1 Cumbersome mod & 1 Innate talent Barrage mod installed)
Blaster Pistol w/Set Trigger

Personal Gear

Signature Red Scarf
Datapad
Comlink

Assets & Resources

Her ship: The Red Horizon II
Pirate Crew

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Know the Ropes 1 Add a Blue Die to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend Triumph to free all other allies within short range.
Commanding Presence 2 Remove a Black Die per rank of Commanding Presence from Leadership and Cool checks.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Steely Nerves 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Natural Rogue 1 Once per session, may re-roll any 1 Skulduggery or Stealth check.
Dedication 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Side Step 2 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Bodyguard 2 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Swift 1 Do not suffer the usual penalties for moving through difficult terrain.
Fearsome Rep 1 Add automatic Advantage to the results of Coercion checks equal to ranks in Fearsome Rep.
Toughened 7 Gain +2 wound threshold.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Commanding Presence 2 Remove a black die per rank of Commanding Presence from Leadership and Cool checks.
Outdoorsman 1 Remove a black die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half.
Confidence 2 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Field Commander 1 Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 stain to perform 1 free maneuver.
Improved Field Commander 1 Field Commander action affects allies equal to double Presence, and may spend to allow allies to suffer 1 strain and perform 1 free action instead.
Double Talk 1 The character may spend Two Advantage or a Triumph from a successful Charm or Deception check to disorient a number of opponents within short range equal to his Presence for remainder of round and next two rounds.
Greased Palms 1 Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent.
Natural Leader 1 Once per session, may re-roll any 1 Cool or Leadership check.
Physical Training 1 Add a blue die per rank of Physical Training to Athletics and Resilience checks.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Armor Master 1 When wearing armor, increase total soak value by 1.
Heroic Fortitude 1 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Blooded 1 Add a blue die per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1

Background

Motivation

Obligations

Obsession- She is obsessed with finding & stopping her old friend Joran Parkere, whether that means saving or killing him.
Responsibility- She took up the mantle of captain of the Red Horizon & feels responsible to her crew

Description

Other Notes

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