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Changeling |
1 |
|
As an action, suffer 1 strain and make an Average (2 difficulty) Resilience check. Success allows to change appearance to match a character who was previously observed. Others must make an opposed Perception vs Deception check to detect something is amiss. |
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Cyberneticist |
1 |
|
Remove BLACK per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. |
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Eye for Detail |
1 |
|
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantage |
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Forager |
1 |
|
Remove up to 2 BLACK from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Stimpack Specialization |
2 |
|
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
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Grit |
4 |
|
Gain +1 Strain Threshold (already factored in) |
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Surgeon |
2 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
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Codebreaker |
2 |
|
Remove 1 Black per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 |
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Technical Aptitude |
2 |
|
Reduce the time needed to complete Computer-related tasks by 25% per rank of Technical Aptitude |
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Bypass Security |
2 |
|
Remove 1 Black per rank of Bypass Security from checks made to disable a security device or open a locked door |
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Toughened |
3 |
|
Gain +2 Wound Threshold (already factored in) per rank |
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Bacta Specialist |
1 |
|
Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care |
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Well Rounded |
1 |
|
Deception & Ranged (Light) permanently become career skills |
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More Machine Than Man |
1 |
|
Increase cybernetic implant cap by 1 per rank of More Machine Than Man |
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Engineered Redundancies |
1 |
|
Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks. |
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Dodge |
1 |
|
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
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Anatomy Lessons |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
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Defensive Slicing |
2 |
|
When defending computer systems, add 1 BLACK Die per rank of Defensive Slicing to opponents' checks |
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Natural Programmer |
1 |
|
Once per session, may reroll any 1 Computers or Astrogation check |
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Improved Defensive Slicing |
1 |
|
Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing. This replaces the usual benefits. |
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Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1 |
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Dedication |
1 |
|
Gain a +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Energy Transfer |
1 |
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May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon. |