Ilar Renati by P1nkS4b3r

Species
Clawdite
Career
Technician
Specializations
Cyber Tech, Medic, Slicer
System
Edge of the Empire

4
Threshold 18
Current 3
Threshold 14
Current 5
Ranged 0
Melee 0

Characteristics

3
3
4
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

CryoBan Rifle
Range
Medium
Skill
Ranged: Light
Ensnare 1, Pierce 5, Stun Damage
Damage
6
Critical
-

0
575
14150
9/14

Weapons & Armor

+ CryoBan Rifle (2 Enc, 1HP) - When used against a target wearing armour that protects against extreme cold, the weapon loses the Pierce quality.
Making melee attacks against targets struck by a CryoBan in the current round, add 2 boost dice to the check.

+ Customizable Armor (Lightweight, Sealable, Extra Hardpoint, 0 Enc, 5HP)

Personal Gear

+Antishock Blanket (2 Enc) - Character may reduce difficulty of a Medicine check made to heal a critical injury on another individual, by 1 (to a minimum of easy).
+ CAPC ECM-598 Medical Backpack (2 Enc) - May make Medicine checks to heal others without penalty. Add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1).
+ Physician's Kit (2 Enc) - It allows to perform a medical check without penalty, and grants 1 boost die to any Medicine checks and an automatic advantage result.
+Stimpacks 10 (0 individually): Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
+ Saline Pump (1 Enc) - Add 1 boost dice to Clawdite's checks to pass as another person using species ability. Add 1 setback dice to onlooker's checks to determine the deception.
+ Data Breaker (1 Enc) - Add 2 boost dice to Computers checks to slice into computers.
+ Mk. III Modular Backpack w/6 extra pockets (- Enc) Increases encumbrance threshold by 8
+ Biofeedback Regulator Cybernetic Implant: Increase cybernetic cap by 2, this implant doesn't count towards the implant cap. Can only install 1
+Crafted Resilience Cybernetic Implant: Boosts Resilience by one trained Rank, always has tools for Athletics checks.
+Cyber Disguise Cybernetic Implant: Counts as a standard disguise kit.
Count as having 2 ranks in the Indistinguishable talent. Reduces Strain from Changeling Resilience checks to 1. Hidden from notice.
Vocal Emulator Implant: Changing or disguising one's voice takes one round. Imitating another's individual's voice requires a large sample of audio and a Hard (3 difficulty) Deception check.
Rim Excursions Inc. Military Belt Pouch: Hold 2 items with encumbrance 0. May be drawn as an incidental.

Assets & Resources

Specialist Tool - add automatic success result to checks with Medicine, lightweight (? enc, check with Sean later when he's rested)

Bacta Tank (12 Enc)
Bacta Litres 5 (1 Enc each)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Changeling 1 As an action, suffer 1 strain and make an Average (2 difficulty) Resilience check. Success allows to change appearance to match a character who was previously observed. Others must make an opposed Perception vs Deception check to detect something is amiss.
Cyberneticist 1 Remove BLACK per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Eye for Detail 1 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantage
Forager 1 Remove up to 2 BLACK from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Stimpack Specialization 2 Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Grit 4 Gain +1 Strain Threshold (already factored in)
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon
Codebreaker 2 Remove 1 Black per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Technical Aptitude 2 Reduce the time needed to complete Computer-related tasks by 25% per rank of Technical Aptitude
Bypass Security 2 Remove 1 Black per rank of Bypass Security from checks made to disable a security device or open a locked door
Toughened 3 Gain +2 Wound Threshold (already factored in) per rank
Bacta Specialist 1 Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care
Well Rounded 1 Deception & Ranged (Light) permanently become career skills
More Machine Than Man 1 Increase cybernetic implant cap by 1 per rank of More Machine Than Man
Engineered Redundancies 1 Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.
Dodge 1 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Defensive Slicing 2 When defending computer systems, add 1 BLACK Die per rank of Defensive Slicing to opponents' checks
Natural Programmer 1 Once per session, may reroll any 1 Computers or Astrogation check
Improved Defensive Slicing 1 Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing. This replaces the usual benefits.
Resolve 1 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1
Dedication 1 Gain a +1 to a single characteristic. This cannot bring a characteristic above 6.
Energy Transfer 1 May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.

Background

Middle Class Struggles / Opportunity Knocks

Motivation

Ambition: Expertise: Become a master of body modification
Specific Causes: Emancipation: Enable others to self actualize and define themselves without restrictions from society.

Obligations

Obligation 5: Debt - Marduk Partis

Description

Other Notes

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