Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Touch of Fate
1
145, EotE
Once per game session, the character may add 2x "blue dice" to any skill check.
Frenzied Attack
1
135, EotE
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Rages when Wounded
0
52, EotE
When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
Uncanny Reactions
1
145, EotE
The character adds "blue dice" per rank of Uncanny Reactions to all Vigilance checks.
Thoughened
2
145, EotE
The character increases his wound threshold by 2 per rank of Toughnened.
Heroic Fortitude
1
137, EotE
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Street Smarts
1
144, EotE
Remove "black dice" per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Superior Reflexes
1
144, EotE
+ 1 Melee defense
Dedication
1
137, EotE
Gain +1 in a single characteristic (may not surpass 6) BRAWN
Force Rating
1
137, EotE
Gain +1 Force Rating
Force Powers
Force Rating
2
Power
Move Basic Power
Description
The Force user can move small objects via the power of the Force.
The user may spend "white force score" to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
The Force user gains the ability to pull objects off of secure mountings or from an opponent’s grasp.
The user may Spend "white force score" to increase the maximum size of objects a character can move by 1 or to increase the power's range bands equal to range upgrades purchased.
The Force user makes a Discipline check with a difficulty equal to the silhouette of the object being thrown, making a Move power check as part of the pool. To successfully hit the target, he must gain enough Force points to move the object from its starting location to the target and he must succeed on the check. The damage is resolved following all the rules for ranged attacks. Silhouette 0 objects deal 5 damage, while other objects deal damage equal to 10 times their silhouette.
The number of targets affected by a single object is up to the GM, but in general, a single object should only affect a single target (unless it’s particularly large). (Also note, if the player wants to use Move to throw multiple objects at multiple targets, he may do so using all the rules for hitting multiple targets with the Auto-fire quality.) This attack follows all the rules for ranged attacks, such as ranged defense and aiming.
Upgrade
Effect
Rangex2
Spend "white force score" to increase power's range by a number of range bands equal to range upgrades purchased
Strenghx1
Spend "white force score" to increase the maximum size of objects a character can move by a number equal to the number of Strength upgrades purchased.
Control: Pull
The Force user gains the ability to pull objects off of secure mountings or from an opponent’s grasp.
Control: Hurl
The Force user gains the ability to move objects fast enough that they become difficult to dodge and can be used as weapons. The impacts deal damage both to the targets and the object being moved.
Power
Enhance Basic Power
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities. The basic power has one way of spending Force points:
When making an Athletics, Resilience or Brawl check, the Force user may roll an Enhance power check as part of the pool. The user may spend "white ou dark force score" to gain "success" or "vantage" (user’s choice) on the check
Ongoing Effect: Commit "white die". The user increases his Brawn characteristics by 1 (maximum of 6)
Upgrade
Effect
Control: Resilience
Enhance can be used with the Resilience skill.
Control: Brawn
This power gains the ongoing effect: Commit white die. The Force user increases his Brawn characteristic by 1 (to a maximum of 6).
Control: Brawl
Enhance can be used with the Brawl skill.
Background
Negbecca foi retirado de seu planeta (OUTSIDER) por um escravagista de seu Sistema. Após passar por 3 "donos", viveu uns bons anos como segurança de uma boate em um asteróide, até que um atentado à vida de seu empregador aconteceu e o asteróide acabou explodindo (WRONG PLACE, WRONG TIME).
Em outro sistema, Neg procurou trabalhar como mercenário a fim de Juntar créditos o suficiente para voltar para casa. Porém sua vida como Mercenário não foi tranquila, em poucos meses arranjou confusão com um grupo de Trandoshans (maldita raça) e acabou matando seu líder com a ajuda de um casal de irmãos Twi-leks, Kul'Pado e Oh'Tallia. Este feito angariou uma pequena fortuna suficiente para trocarem de nave e uma recompença sobre sua cabeça (BOUNTY).
Tempo se passou e, finalmente Neg conseguiu voltar ao seu planeta, infelizmente apenas para descobrir que sua família perecera graças ao Império. O ódio de Neg fora tanto que à distância chegou a derrubar algumas pedras empilhadas enquanto jurava se vingar por sua família (OVERTHROWN THE EMPIRE). Isso espantou o casal de irmãos Twi-leks, que desde o bar estiveram com o Wookie.
Após o episódio de furia de Neg, Oh'Tallia revelou também ser um ser sensitivo à Força e prometeu ensinar o pouco que sabia para Neg. Assim foi feito pelos próximos anos.
Pouco antes de nossa história começar, voltando do que viria a ser a últma missão do trio, Neg encontrou o esconderijo revirado e sua amiga e mestre com um ferimento mortal na barriga. (BETRAYAL). Investigando a cena Neg encontrou o nome de Kul'Pado escrito em sangue próximo a vítima.