Miirvaz Nehn by Lektio

Species
Dathomirian
Career
Diplomat
Specializations
Ambassador, Nightsister
System
Force and Destiny

4
Threshold 13
Current 6
Threshold 14
Current 6
Ranged 2
Melee 3

Characteristics

3
2
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ichor Ryykblade w/ Serrated Edge and Balanced Hilt mods
Range
Engaged
Skill
Melee
Cumbersome 3, Superior, Defensive 1, Cortosis, Pierce 2, Vicious 1, Accurate 1
Damage
+4
Critical
1
Whipcord thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5

0
250
975
12

Weapons & Armor

Ichor Ryykblade w/ Serrated Edge and Balanced Hilt mods: Rolls with an extra blue die, one automatic advantage on use, +10 on crits.

Personal Gear

Diplomat's Robes with Upgraded Armor Inserts: 2 Defense, 1 Soak, One Hard point, Wearer adds one blue die to social checks related to claiming diplomatic authority, accessing classified data, and using organizational status to bypass protocol. Difficulty Hard (3) to notice the inserts.
Has an installed whipcord thrower: Can be used as climbing gear to assist wearer in climbing a steep vertical surface, reducing the difficulty to climb by 1. Can support a weight of up to 200 kilograms. The thrower may be used as a weapon with the following profile: (Melee; Damage +1; Critical 5; Range [Short]; Ensnare 2).

Assets & Resources

Sound Dampener: Adds two black die to checks made to detect sound coming from location of use

Jedi Utility Belt: Visually nondescript, contains 3 day supply of food capsules, an emergency medpac, a Jedi multi-tool, a slim glow-rod, a comlink, and an aquata breather. A number of empty pouches are concealed along the belt’s interior side, allowing wearer to hide small items. In addition, a standard lightsaber can be securely hung from the belt for easy access.

Backpack: Adds +4 to maximum encumbrance.

Scramble Key: Attempts to guess an access code at incredible speeds to gain access through a electronic lock (simple locks within 5 minutes of application, more complicated locks at GM's discretion adding more time and/or triggering relevant alarms). Users may attempt to speed up the process with a Daunting (4) Skulduggery check relying on pure intuition to select the correct code, failure immediately triggers any relevant alarms. Force-sensitive characters may make a force power check as part of this check adding either a Success or Advantage for each Force Point generated.

Falsified Credentials: Can fool most cursory examinations, and character using scanners require a Hard (3) Computers check to recognize the credentials as fakes or a Daunting (4) Perception check without equipment.

Fingerprint Masque: Can fool basic fingerprint readers with an Easy (1) Cool or Deception check, with more advanced scanners requiring an Average (2) or Hard (3) check. If the biometric scanner operator has reason to be suspicious of the character, it may require an opposed social skill check verses the operator’s Computers skill. A character must making a Daunting (4) Perception check to actually notice the physical presence of the fingerprint masque on an individual’s fingers.

Eight Stimpacks: Requires one maneuver to use on self or other, Immediately heals 5 wounds, a second stimpack heals 4 wounds, third 3 wounds and so on, six stimpacks in a single day has no effect.

Concealed Recorder: Add two black die to a character's Perception checks to find a concealed recorder on a person's body.

Bought Tanner's character a BlackOps/Outlaw Data Breaker: Add [] [] to any Computers check made to slice computers, add [] to any attempts to locate use of a data breaker in a computer system due to " noise " (highly illegal)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Summon Item 1 Collapse of the Republic pg. 31 As a maneuver, the character can summon or dismiss a ritually prepared item.
Ichor Blade 1 Collapse of the Republic pg. 31 The character chooses one Melee or Brawl weapon they posses, which gains the Cortosis and Pierce 2 qualities and reduces its critical rating by 1 to a minimum of 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon.
Improved Ichor Blade 1 Collapse of the Republic pg. 31 The chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its damage by 2.
Kill with Kindness 2 Age of Rebellion pg. 79 Remove ■ per rank of Kill with Kindness from Charm and Leadership checks.
Grit 1 Age of Rebellion pg. 79 Gain +1 strain threshold.
Inspiring Rhetoric 1 Age of Rebellion pg. 79 Take the Inspiring Rhetoric action; make an Average (◆◆) Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend an advantage to cause 1 affected ally to recover 1 additional strain.
Improved Inspiring Rhetoric 1 Age of Rebellion pg. 79 Each ally affected by Inspiring Rhetoric gains one blue die on all skill checks for a number of rounds equal to ranks in Leadership.
Indistinguishable 1 Age of Rebellion pg. 79 Upgrade difficulty of checks to identify character once per rank of Indistuinguishable.

Background

Motivation

Morality

Description

Other Notes

I stole a lightsaber from someone. Also, I made two million credits from the last job... So, I think I'm set for life?

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