Knemo Krisps by KnemoKrisps

Species
Cerean
Career
Guardian
Specializations
Armorer
System
Force and Destiny

5
Threshold 17
Current 0
Threshold 18
Current 0
Ranged 1
Melee 3

Characteristics

2
1
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Lightblade
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Ancient sword
Range
Engaged
Skill
Lightsaber
Defensive +1
Damage
2
Critical
3
Odium
Range
Engaged
Skill
Lightsaber
Vic 4, Breach 1, Sunder, Stun 6, Willful 4
Damage
5
Critical
1

0
320
1600

Weapons & Armor

Lightsaber

Ancient Sword- Encumbrance 3, defense +1

Cursed Blade of Odium (Big Trouble, Little Knemo)
5 damage, Crit 1, vicious 4, Breach 1, Sunder, Stun 6, Willful 4
Grants FR +1
Cursed: the user suffers 5 strain when using the blade. Roll FR when used, spend dark side pip to reduce Strain. Every Dark Side pip becomes an advantage that could be spent on Stun or Crit. As a maneuver, the character bonded with the blade can summon the blade
Imbued with Power: Grands the Enhance Force Power and all the Force Leap upgrades

Light amor- 2 soak, 3 melee defense, 1 range defense, 2 encumbrance 1hp,
+1melee defense,sealable (Low friction Coating attachment-Increase armor's melee defense by +1; Add ■■ to Mechanics checks to modify or maintain the armor)

Personal Gear

Tool kit- 4 encumbrance
(automatic advantage for mechanics)
Utility belt
Data pad
Comlink

Assets & Resources

Critical Injuries & Conditions

Crit 56 Agonizing wound
Crit 28 discouraging wound

Talents

Name Rank Book & Page Description
Gearhead Keeping the peace Armorer Remove ■ from mechanics checks
Grit +3 Gain +1 strain threshold
Armor master When in armor total soak increases +1
Improved armor master When armor soak is 2 or higher incease defense by 1
Tinkerer May add 1 hard point to a number of items equal to ranks in tinkerer. Each item may be only modified once
Imbue Item
Force rating
Parry +2 F/D Core rule book Soresu Defense
Soresu Technique
Toughened K/P Armorer Gain +2 wound threshold
Inventor +2 K/P When constructing a new item or modifying attatchment, add B or remove S per rank of inventor
Toughened F/D Soresu Defense Gain +2 wound threshold
Defensive Stance F/D Soresu Once per round, may perform Defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equel number for the next round. Strain suffered this way cannot exceed ranks in defensive stance.
Control:stain Heal/harm |CONTROL: STRAIN Heal: If no generated O target heals strain equal to wounds healed. Harm: If any were used to generated O, user heals strain equal to wounds inflicted. Cost: 20

Force Powers

Force Rating
2
Power
Manipulate basic power
Description
May spend ○● to cause one starship or vehicle he is engaged with to recover one strain. User may activate this multiple times
Upgrade Effect
Control When makeing mechanics skill checks, the user can make a manipulate check as part of the pool and may spend ○● to gain advantages or success. User choice
Control Commit ○ one damaged weapon or item counts as being undamaged
Power
Move
Description
May spend ○● to move an object of 0 silhouette within short up to maximum range which is by default short range
Upgrade Effect
Power
Heal/Harm
Description
Upgrade Effect
Control:Stain |CONTROL: STRAIN
Heal: If no generated O
target heals strain equal to
wounds healed.
Harm: If any were used to
generated O, user heals
strain equal to wounds
inflicted.
Cost: 20

Background

Ultimate Abilities

TRAPPED ON CEREA

He Took me from the order when he fell out with the council trained me in his ways of the force. He took me to back to my homeworld of Cerea where i would call home for the next few years.


He'd always tell me a little more training and we would explore the galaxy looking for the secrets of the force, total control over it. To think one person can wield the light and the dark? I knew i would possess this power!


I felt ready for months, time for action was now! That was when the war came to the galaxy and everything changed. No, he didn't go off to fight the forces of evil. That was unthinkable to be a guardian of the force and to participate in an act so absurd as fight its natural progression!

I partly agreed with him. Although it felt wrong to stand aside and do nothing, to feed into the darkside's desires of resistance and conflict felt worse. Why feed the wildfire?


In my training we constantly meditated on the balance of the force in all things, the war was no different. Day in and day out as it raged on we focused on its effect throughout the galaxy. The hopes and dreams of adventure were replaced with meditation on this conflict.


On this conflict? What a foolish thing to focus on. Our goal was to control both sides, guide them through us as conduits. How could we do that if it was nonstop resistance within us. Absurd.


I focused on the force but in practical ways for now such as honing my skills in mechanical things how they moved to my will excited me. I had always imagined being on a star ship with a crew far from this planet and my master.


I came to speak to him about that promise he made only to find he was comatose, sprawled out on the floor of his meditation chambers. I would never know for certain what happened but i could make the educated guess that the resistance in him from the force broke his mind. "Old fool…" would be the last thing i said to him


I took his credits and lightsaber before gathering my things as well but before i left, i stopped by him one last time not to see if he had stirred… no i considered killing him, putting him out of his miserable life would make us even i thought. For him it would be freeing, no longer anchored to this plane. For me it would be proper penance for the time he held me back from growth and i had never witnessed death. To feel something that once lived and then passed would be surreal.


I kept going back and forth with the idea for several minutes, it wasn't until i saw that i had already ignited my blade that i had gained true clarity.


Leaving our living quarters I made my way straight for the space station. I've seen enough of Cerea now to see the galaxy! Now to put the force and myself to the test!


START OF ADVENTURE


My first crew of the Cobalt Mynock, consisted of a wild assortment of individuals from all stems of the galaxy. I had met them several times in the glamorous off world towers of Cerea. Adventurers and mercenaries, their tales had always amazed me and they humored me when I'd share stories of Cerea. I appealed to their adventurous nature, perhaps that's why they let me come along.


Jobs were scarce and pay was scarcers, but finally being off of Cerea i didn't care. I worked on the Cobalt to pass the time honing my skills and improving my crafting and amor.


Although my stint with with the Cobalt was relatively short, lasting roughly 2 months, the things i saw were incredible. The beauty of a star birthing nebula, the horror of Mass slavery of Ryloth, Ion torpedoes tearing through unsuspecting ships, space walking and ripping holes into their hull. Have you ever seen what vacuum does to unprotected twi'lek slavers? I hadn't either, but their unoccupied ships hide decent payoffs.


We were paid to hit that slaver's ship our contact was back on Coruscant, a Devaronian that went by the name of Bill Pill Willson.

I didn't meet with him, I had other business to tend to… I needed to see the illustrious Jedi Temple! Little did i know we landed 2 days before the temples fall.



Motivation

Knowledge. to seek knowledge is to breath, vital.

Isolation. obsession will push everyone away...

Courageous.  into the fray and push the darkness back!

Recklessness. Am i tho?

Morality

Morality-52

Curiosity- I will not be like my master, our shared desire to embody both sides of the force drove him to become the insane hermit he is today. To learn to have that kind of control is my destiny. He hid himself away, i have the whole galaxy waiting to be discovered!

Obsession- That kind of power, it is a need for me. I can feel it like a hungry for knowledge I will stop at nothing to learn it!

Description

Other Notes

1 conflict

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