Darth Shado by Simsimillia

Species
Twi'lek
Career
Sentinel
Specializations
Sith Assassin (Shadow/Sentry)
System
Force and Destiny

3
Threshold 12
Current
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

2
3
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Assassin Lightsaber
Range
Engaged
Skill
Lightsaber
See Below
Damage
11
Critical
1
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3, Pierce 2, Cortosis
Damage
3
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting, Pierce 2, Cortosis
Damage
2
Critical
5

0
490
200
8

Weapons & Armor

Assassin Lightsaber:
- Accurate 1, Breach 1, Defensive 1, Vicious 4, Sunder, Superior
- Disguised: 2 SETBACK to identify as weapon
- Curved Hilt: ADVANTAGE in single combat
- Custom Grip: -1 SETBACK from all checks
- Custom Grip: +2 SETBACK if not owner
_____________________
Brass Knuckles
_____________________
Banal Apparel: Soak 0 | Def-M/R 0/0
+1 Upgrade Difficulty to identify wearer
____________________
Concealing Robes: Soak 1 | Def-M/R 0/0
+1 SETBACK to notice/recognize wearer
____________________
Second Skin Armor: Soak 1 | Def-M/R 1/1
+2 SETBACK to notice Armor on wearer

Personal Gear

- Talisman of Iron Fists
- Commlink (Handheld)
- Lockpicking Tools
- Disguise Kit
- Poisoner's Ring (1 Dose of Dendriton Toxin)
- Slicer Gear
- Jedi Multi-Tool
- Breath Mask
- Scanner Goggles
- Stimmpack (4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind (2) (Shadow) Add (1/r) BOOST Die to all Stealth Checks
Street Smarts (1) (Shadow) Remove (1/r) SETBACK Die from all Streetwise and Underworld Checks
Well Rounded (Shadow) Add two Skills to your Class Skills (Charm, Athletics)
Shroud (Shadow) Spend Destiny Point: Become undetectable to Force Powers for the rest of the Encounter
Mental Fortress (Shadow) Spend Destiny Point: Ignore effects of Critical Injuries on Intellect and Cunning
Dodge (Shadow) When targeted, perform Dodge Incidental: Suffer Strain to increase Difficulty by same amount per Rank
Codebreaker (Shadow) Remove (1/r) SETBACK Die and Decrease Difficulty by 1 for checks to crack/decrypt code/communication
Anatomy Lesson (Shadow) Spend Destiny Point: After successful Attack increase Damage by INTELLIGENCE
Force Rating (Shadow) +1 Force Rating (2)
Now You See Me (Shadow) Once per Session: Make a Hard (3) Deception check to make CUNNING NPCs forget about Character
Master of Shadows (Shadow) Once per Round: Suffer 2 Strain and Decrease Difficulty of next Stealth/Skulduggery Check by (1/r)
Slippery Minded (Shadow) If under Affect of Force Power: Make Hard (3) Deception check to immediately end the effect
Conditioned (Sentry) Remove (1/r) SETBACK Die from Athletics/Coordination checks, reduce damage from falling by (1/r)
Uncanny Reactions (Sentry) Add (1/r) BOOST Die to all Vigilance checks
Impossible Fall (Sentry) Once per Session: Make Force Power check to reduce fall height by range band per FP (max 2)

Force Powers

Force Rating
Power
Enhance
Description
When making Athletics Check may roll Enhance power check and spend FP to get additional SUCCESSES or ADVANTAGES
Upgrade Effect
Control: Coordination Use Enhance with Coordination
Control: Resiliance Use Enhance with Resiliance
Control: Brawl Use Enhance with Brawl
Control: Brawn Ongoing Effect: Commit Force Die to increase Brawn by 1
Force Leap (Horizontal) Take Force Leap Action: Use Enhance to jump to a target horizontally
Force Leap (Vertically) Force Leap Vertically as well
Power
Misdirect
Description
Spend FP to make a target up to short range unable to perceive a chosen object or person (Silhouette 1 or smaller) until the users next turn. The target cannot see or sense the hidden person/object
Upgrade Effect
Range Spend FP to increase to increase range by up to the number of Range Upgrades
Duration Commit two Force Die to sustain the power as long as the target stays in range
Control: Appearence May change Appearance of an Object/Person instead of hiding it
Power
Move
Description
Spend FP to move one Object of Silhouette 0 within short range
Upgrade Effect
Power
Sense
Description
Spend FP to sense all living things within short range (sentient and non-sentient)
Spend FP to sense the emotional state of one engaged target
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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