Helmet w/Breath Mask & Visor (1)
Heavy Battle Armour (6)
Ancient Sith Sword w/Sheath (1)
Personal Gear
Utility Vest (+2)
Surveyor's Bag (+2)
Utility Belt (+1)
3 Military Belt Pouch (+2 0 Enc Items)
Comlink, Handheld (0)
A99 Aquata Breather (0)
Binders (0)
Assets & Resources
2 Stimpacks (0)
Critical Injuries & Conditions
1 SP use
Talents
Name
Rank
Book & Page
Description
Scary boi
Zabrak
Bonus to Coerscion.
Jump Up
Ataru Striker
OPR, may stand from seated or prone as Incidental .
Ataru
Ataru Striker
May use Agility for Lightsaber Checks.
Parry
Ataru Striker
May spend 3 strain to negate 2 + Ranks in Parry from Melee Attacks .
Reflect (2)
Ataru Striker
May spend 3 strain to negate 2 + Ranks in Reflect from Ranged Attacks .
Hawk Bat Swoop
Ataru Striker
Action. Agility - Lightsaber check against a target within short range, adding Force Rating. Spend Force Point to engage target and spend another to add Advantage.
Quick Draw
Executioner
OPR, may draw a weapon as an Incidental.
Lethal Blows
Executioner
+10 Critial Injury per Rank.
Precise Aim
Executioner
OPR, Maneuover. Suffer Stain in Ranks to reduce Targets Defence by Ranks.
Deathblow
Executioner
OPR, spend Deinty Point to add Willpower to Damage of a Successful Attack.
Marked For Death
Executioner
Maneouver. Commit Force Die. May add two automatic Advantages to target. Cannot use again until original Target is Incapasitiated.
Force Rating
Executioner
+1 Force Rating.
Dedication
Executioner
+1 Characteristic.
Quick Strike
Executioner
Add a Bonus Die per Rank to Attack roles made against Targets that have not yet Activated this Encounter.
Toughened
Executioner
+2 Wound Threshold.
Force Powers
Force Rating
2
Power
Bind
Description
Spend a Force Point to Immobilize a target at short range until the end of the user's next turn. If any Dark Points were used then the target also suffers a wound equal to the amount of Force Points spent (ignoring Soak).
Upgrade
Effect
Control
Spend a Force Point to make the target take strain when it takes an action.
Range (2)
Spend a Force Point to increase Range to Long.
Power
Enhance
Description
Spend a Force Point to gain an Advantage or Success on an Athletics Check.
Upgrade
Effect
Control
Can use on Coordination Check.
Control
Force Leap Action. Spend Force point to move Horizontally in short range.
Control
Force Leap can be used a manoeuvre.
Control
Can use Force Leap Vertically also.
Range
Spend a Force Point to move Medium Range.
Power
Forsee
Description
Spend a Force Point to gain vague hints of the future.
Upgrade
Effect
Control
Spend a Force Point to gain a Success on an Initiative Skill Check.
Power
Influence
Description
Spend a Force Point to add 1 Strain to an Enemy at Short Range.
Upgrade
Effect
Range
Increased to Short Range.
Control
When making, Coercion, Charm, Deception, Leadership, or Negotiation checks, spend Force Points to add additional Successes or Advantages.