Tuff Ver Yiff by Dietriech7214

Species
Squib
Career
Smuggler
Specializations
Gambler/Mercenary Soldier
System
Age of Rebellion

3
Threshold 10
Current 10
Threshold 14
Current 14
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 2 + Boost
Mechanics (Int) X 4 2 boost 1 advantage
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

YIFF RIFLE MK I
Range
Extreme
Skill
Ranged: Heavy
Cumbersome 2, Accurate 3, Pierce 1
Damage
12
Critical
3
BREAKER HEAVY HYDROSPANNER
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 1, Inaccurate 1
Damage
1 + 2 mod
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
1
Critical
5

5
250
0
12/12

Weapons & Armor

VER YIFF'S MK I ARMOUR - Utility Arm (Provides character with an additional mechanical arm that can function as one of the character's normal limbs., 2 Adds □ to Mechanics checks. Mods, May spend 1 strain to gain an additional free maneuver per turn (still limited to two maneuvers per turn).)
OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds □ to Perception checks to detect movement or hidden enemies., 1 Skill (Perception) Mod)
Helmet Comlink (A long-range comlink is integrated into the helmet)
Armor Insert (1 Set Soak value 1 Mod, 1 Set Defense value to 1 Mod, Armor inserts can be noticed by making an Average (◆◆) Perception check., Perception check difficulty increased to Hard (◆◆◆)., 1 Increases Soak value by 1 Mod, 1 Increases Defense value by 1 Mod)

YIFF RIFLE MK I - Marksman Barrel (1 Increases weapon's range by 1 Range Band(s) Mod, 2 Quality (Cumbersome 1) Mods, 1 Innate Talent (Sniper Shot) Mod, 2 Quality (Accurate 1) Mods)
Augmented Spin Barrel (1 Damage +3 Mod, Add ■ to all Mechanics checks when performing maintenance on this weapon. , 1 Quality (Accurate 1) Mod, 1 Quality (Pierce 1) Mod)

BREAKER HEAVY HYDROSPANNER

Personal Gear

REGALIS ENGINEERING "BREAKER" HEAVY HYDROSPANNER - Adds ω to Mechanics checks.
May be used as a weapon.

MERR-SON VX-A INTELLIGENT TOOLBOX - Counts as a tool kit.
Reduces time for repairs, crafting, or other Mechanics-related tasks by 50%.

CANTEEN
COLLAR-AMP
LOAD-BEARING GEAR
UTILITY BELT
SURVEYOR'S BAG

Assets & Resources

RATION PACK x 4
STIMPACK
SYNTHEROPE

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 1 Add Boost per rank of Command when making Leadership checks. Affected targets add to Boost Discipline checks for next 24 hours.
CONFIDENCE 0 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
FIELD COMMANDER 0 Take the Field Commander action; make an Average ( PP) Leadership check. A number of allies equal to Presence may immediately suffer 1 stain to perform 1 free maneuver.
GRIT 2 Gain +1 strain threshold.
SECOND WIND 0 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
CONVINCING DEMEANOR 1 Remove Setback per rank of Convincing Demeanor from Deception or Skulduggery checks
SECOND CHANCES 1 Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.

Background

Motivation

Ambition - Revenge

CIS attempted to invade the Squib home world of Skor II, although repelled the failed invasion resulted in many Squibian deaths including this ones family. Now Tuff Ver Yiff is driven to combat to CIS and all of it's facets throughout the galaxy.

Duties

Combat Victory -
Having been involved in the Fighting to repel the Separatist's Droid Armies from his Home World, Ver Yiff, found a knack for Battle Leadership and fighting in general. Having his family murdered by Separatist's bombs, he has left his home world taken to travelling the stars on his tinkering abilities but his true duty is to defeat the droid armies or separatist agents or meddling whenever or wherever found.

Description

Other Notes

Base - CC 100xp, 500cr
Intellect 3, 4, 30 xp & 40 xp Respectfully
Presence 3 30 xp

Heroic - 150 xp; 9,000cr + 500 cr + 2,500cr (duty -10)
Mercenary Soldier (Starting)
Second Wind 5 xp
Confidence 10 xp
Command 15 xp
Field Commander 15 xp
Grit 20

Skills
Gunnery 5 xp
Leadership 10 xp
Mechanics 5 xp, 10 xp, 15 xp, 20 xp
Ranged (Heavy) 10 xp
Resilience 10 xp

Equipment -
Customizable armor 550 base - 4,250 Mods = 4,800
Energy Rifle 418 base - 3,750 Mods = 4,168
REGALIS ENGINEERING "BREAKER" HEAVY HYDROSPANNER -250
COLLAR-AMP - 50
LOAD-BEARING GEAR - 100
UTILITY BELT - 25
SURVEYOR'S BAG - 50
MERR-SON VX-A INTELLIGENT TOOLBOX - 2,500
CANTEEN - 7
RATION PACK x 4 - 20
SYNTHEROPE - 5
STIMPACK - 25

VER YIFF'S MK I ARMOUR - Hastily constructed armour before Tuff Ver Yiff left his homeworld. Nothing special but effective and modifiable. Which is essential for the complusive scavengers and tinkerers known as Squibs.

YIFF RIFLE MK I - Ver Yiff's first attempt at an energy rifle. After taking his time Tuff Ver Yiff was able to construct a Lightweight Energy Rifle while also taking notes the rifle's assembly drafting a detailed schematic.

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